Whirling Fortress: Difference between revisions

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*[[Fortress Hogging]]
*[[Fortress Hogging]]


{{Special Moves
{{Bowser Special Moves}}
|character = Bowser
|b = [[Fire Breath]]
|sideb = [[Koopa Klaw]] (''[[SSBM]]''), [[Flying Slam]] (''[[SSBB]]'')
|upb = [[Whirling Fortress]]
|downb = [[Bowser Bomb]]
|smash = [[Giga Bowser Transformation]]
}}


[[Category:Attacks]]  
[[Category:Attacks]]  
[[Category:Special Attacks]]
[[Category:Special Attacks]]
[[Category:Mario universe]]
[[Category:Mario universe]]

Revision as of 19:22, February 3, 2008

Whirling Fortress (or 'the Fortress' as it's usually called) is Bowser's up B and triple jump. Known for it's defensive and maneuvering attributes it adds to Bowser's game, it fills several 'holes' in Bowser's otherwise slow metagame. Several unique properties make it highly beneficial to play:

  • It has very little startup (5 frames), during which Bowser is invincible, and has relatively little cooldown lag.
  • One cannot get shieldgrabbed if one cancels a Fortress directly into another.
  • It hits throughout most of its animation (on the ground)
  • It allows Bowser to move quickly and suddenly in one direction
  • It has high knockback on the ground, and inflicts high damage in the air
  • It has high priority
  • It can be used to edgeguard quickly and efficiently (Fortressing off the side of a stage leads directly to an edgehog)

The above properties make the Fortress a versatile move. It can also be used as a damaging and effective replacement to Bowser's quick, yet laggy, roll. Can be jump-cancelled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing.

Giga Bowser can also use the Whirling Fortress.

See Also

Template:Bowser Special Moves