User talk:Zyrac: Difference between revisions

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I'd normally upload some relacements for the low-quality gifs, but I'm not really in the mood for that. And because I think you're a great user. I don't ask every random person I find. [[User:Drill Blaster Mark 2|<font color="Brown">'''Drill Blaster'''</font> <font color="Pink">'''Mark'''</font> <font color="Silver">'''2'''</font>]] ''[[User talk:Drill Blaster Mark 2|<font color="Purple">(talk)</font>]]'' 10:58, 14 December 2015 (EST)
I'd normally upload some relacements for the low-quality gifs, but I'm not really in the mood for that. And because I think you're a great user. I don't ask every random person I find. [[User:Drill Blaster Mark 2|<font color="Brown">'''Drill Blaster'''</font> <font color="Pink">'''Mark'''</font> <font color="Silver">'''2'''</font>]] ''[[User talk:Drill Blaster Mark 2|<font color="Purple">(talk)</font>]]'' 10:58, 14 December 2015 (EST)
:You want to play me? Afraid I can't right now. On a weekday you'd have to catch me in the evening, ideally between 8 and 10 PM UK time. Weekends are better. Thanks for the compliment, in any case! [[User:Zyrac|Zyrac]] ([[User talk:Zyrac#top|talk]]) 11:06, 14 December 2015 (EST)
:You want to play me? Afraid I can't right now. On a weekday you'd have to catch me in the evening, ideally between 8 and 10 PM UK time. Weekends are better. Thanks for the compliment, in any case! [[User:Zyrac|Zyrac]] ([[User talk:Zyrac#top|talk]]) 11:06, 14 December 2015 (EST)
::Oh right, it's Monday... Well ok, in a few days then. Or ask me if you see me around. And, you're welcome! [[User:Drill Blaster Mark 2|<font color="Brown">'''Drill Blaster'''</font> <font color="Pink">'''Mark'''</font> <font color="Silver">'''2'''</font>]] ''[[User talk:Drill Blaster Mark 2|<font color="Purple">(talk)</font>]]'' 11:18, 14 December 2015 (EST)

Revision as of 12:18, December 14, 2015

Hi there!

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Rtzxy Personal use; signature, to be exact Smashing! 16:59, 13 October 2014 (EDT)

SW:1RV

Re-removing the comment about Wario's Wario Land costume technically defies the policy. Although I agree with you, it should have been discussed on the talk page first. ---Preceding unsigned comment added by you. Or maybe Nutta. 14:34, 4 June 2015 (EDT)

Hm, I guess I misunderstood the policy then. Alright, duly noted. Zyrac (talk) 14:41, 4 June 2015 (EDT)

Diddy Kong (SSB4)

Not undoing the edit. But... where did you get the information that Nintendo will release a patch that will make Diddy vulnerable to grabs again? I am more than interested! --BeepYou (talk) 19:49, 6 October 2015 (EDT)

Answering for general awareness: here. Miles (talk) 20:14, 6 October 2015 (EDT)

R.I.P. Mega Man's Forward Smash?

Hey, man. Just came here with a question. I don't quite understand what you mean with your edit on Mega Man's page. Isn't the increase in shieldstun better for Mega Man and his forward smash? Maybe I'm missing something. Aardvarkian (talk) 17:25, 14 October 2015 (EDT)

The increase in shieldstun basically means it takes more time for a character to act after getting hit while shielding. It's like hitstun, but for shielding. Aardvarkian (talk) 17:30, 14 October 2015 (EDT)

This all means that the attacker gets more time to grab someone who is in shield, or to keep pressuring their shield or battering it to the point of breakage. Aardvarkian (talk) 17:32, 14 October 2015 (EDT)

The problem for this move is the hitlag change, which is something that's caused a lot of confusion (partly due to a lack of readily avaible data on hitlag). See, moves cause a certain amount of freeze frames based on both how much damage the move does, and its hitlag multiplier. Prior to the patch, hitlag multipliers weren't applied to shielding targets, but now they are - and Mega Man's fsmash has a 0.3x multiplier. As a result, a shielding target suffers significantly fewer freeze frames than before, allowing them to act sooner despite the increase in actual shieldstun. Zyrac (talk) 17:36, 14 October 2015 (EDT)
Ok, hitlag exists even on shield, but the latest update introduced hitlag multipliers for attacks on shield as well, which were previously used for moves that actually hit, and the multiplier for Mega Man's forward smash actually decreases the amount of hitlag. Aardvarkian (talk) 17:43, 14 October 2015 (EDT)
Is that right? Aardvarkian (talk) 17:43, 14 October 2015 (EDT)
Yes. As an aside, Marth is the classic example of how hitlag affects safety; because his attacks all have high multipliers on sweetspot and low multipliers on sourspot, the update made him safer on shield at tipper range but less safe close up. Zyrac (talk) 17:56, 14 October 2015 (EDT)
Ok. Thanks for the explanation! Aardvarkian (talk) 18:03, 14 October 2015 (EDT)

Answer to this edit summary

You do if it's in training mode. Changing the head icon used. No biggie.Aidan, Master of Speed and AuraPer Request, for User:Aidanzapunk. 10:51, 22 October 2015 (EDT)

You can just press home and post to Miiverse or Image Share... um, if you have a New 3DS. I forgot you can't post with a standard 3DS, so I was partly wrong there. I wonder if the glitch is actually exclusive to training, though? There's no info on what causes it. Zyrac (talk) 10:55, 22 October 2015 (EDT)
There isn't, but I can attempt to replicate it... Changing the head icon used. No biggie.Aidan, Master of Speed and AuraPer Request, for User:Aidanzapunk. 10:58, 22 October 2015 (EDT)
As far as I know, the glitch is a mere Easter egg. However, I may be wrong; I do not have Dream Land 64. This was in the original, too. User:ThePikaPlayer 11:08, 29 October 2015.
That's not the same thing. In Smash 4, Dedede isn't supposed to appear in the background if he's in the battle (an in-game tip says as much). The glitch is when you're playing as him and he does still appear there. Zyrac (talk) 11:30, 29 October 2015 (EDT)
Oh, OK. Just checked the tips section. You ARE right. Sorry, I didn't notice it. ThePikaPlayer (talk) 17:48, 29 October 2015 (EDT)

Just an opinion

How good do you think I am as a user? --BeepYou (talk) 19:16, 15 November 2015 (EST)

Ooh, I've been put on the spot. Well, it's nice that you value my opinion - not sure what I've done to make you like me so much, heh.
Let's see. I'd say you're among the better contributors around here. You seem quite capable of writing things from scratch, which is valuable - it's something a lot of people struggle with. If I have some criticism for you, it's that you occasionally seem a little too sure of yourself regarding metagame stuff; remember that your instinct isn't always going to be right, and try to verify things before you start saying them. This is something we all need to keep in mind, really; we don't often have people with serious competitive experience helping out, so it may wise to look elsewhere (Smashboards, for example) to see if we really know what we're talking about.
But anyway, my overall opinion of you is positive. I know I've corrected you or disagreed with you on some stuff, but don't worry about it. I don't look down on you or anything like that. Zyrac (talk) 06:28, 16 November 2015 (EST)

Smash?

I'd normally upload some relacements for the low-quality gifs, but I'm not really in the mood for that. And because I think you're a great user. I don't ask every random person I find. Drill Blaster Mark 2 (talk) 10:58, 14 December 2015 (EST)

You want to play me? Afraid I can't right now. On a weekday you'd have to catch me in the evening, ideally between 8 and 10 PM UK time. Weekends are better. Thanks for the compliment, in any case! Zyrac (talk) 11:06, 14 December 2015 (EST)
Oh right, it's Monday... Well ok, in a few days then. Or ask me if you see me around. And, you're welcome! Drill Blaster Mark 2 (talk) 11:18, 14 December 2015 (EST)