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User:Monsieur Crow/Collection: Difference between revisions

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==In ''Super Smash Bros. Melee''==
==In ''Super Smash Bros. Melee''==
[[File:Collection.jpg|275px|thumb|The "Collection" mode in Super Smash Bros. Melee. This version is specificially from the Japanese version.]]
[[File:Collection.jpg|275px|thumb|The "Collection" mode in Super Smash Bros. Melee. This version is specificially from the Japanese version.]]
As stated earlier, the mode allows the player to view all of their tropheis in the game at that point. The room that they're showcased in is similar to that of an ordinary bedroom; the trophies rest of a table with a grid on it, while this table resides in front of a multitude of shelves that feature many Nintendo consoles up to the release of ''Melee''.
As stated earlier, the mode allows the player to view all of their trophies in the game at that point; the player can zoom in and out on the trophies by using the X and Y buttons, as well as pan the camera using the Control Stick; pressing A returns the camera to its original position.
 
The room that the trophies are showcased in is similar to that of an ordinary bedroom; the trophies rest of a table with a grid on it, while this table resides in front of a multitude of shelves that feature many Nintendo consoles up to the release of ''Melee''.


The consoles that show up vary on the version:
The consoles that show up vary on the version:
Line 14: Line 16:
*The North American and PAL versions do not feature the Virtual Boy at all, due to the console's failure in America and its subsesquent cancelled release in Europe. Additionally, both games have a NES and SNES instead of the Famicom and Super Famicom.
*The North American and PAL versions do not feature the Virtual Boy at all, due to the console's failure in America and its subsesquent cancelled release in Europe. Additionally, both games have a NES and SNES instead of the Famicom and Super Famicom.


Along with the consoles, the Japanese version also features calligraphy on the very top of the shelves, spelling out "Dairantō Sumasshu Burazāzu"; as calligraphy is not as widespread in North America or PAL regions, this image is replaced by that of a Mondrian-esque picture with the words "Super Smash Bros.".
Along with the consoles, the Japanese version also features calligraphy on the very top of the shelves, spelling out "Dairantō Sumasshu Burazāzu", the Japanese name for the series; as calligraphy is not as widespread in North America or PAL regions, this image is replaced by that of a Mondrian-esque picture with the words "Super Smash Bros.".


The layout of the trophies is completely random; additionally, they're scattered all over the place, with spaces frequently appearing between the them. The player, however, can hold the L, R, and Z buttons to allow for different and neater arrangements; the combinations give either a rectangle, a circle or a triangle.
The layout of the trophies is completely random; additionally, they're scattered all over the place, with spaces frequently appearing between the them. The player, however, can hold the L, R, and Z buttons to allow for different and neater arrangements; the combinations give either a rectangle, a circle or a triangle.


The Collection makes a brief appearance at the end of all the Single Player modes. Upon clearing the final stage, a cutscene shows the player's character falling in a tumbling state, then turning into a trophy and finally landing on a surface shrouded with shadows; the camera then pans out, showing the trophy on the table, with any other character trophies the player has attained in the background.
The Collection makes a brief appearance at the end of all the Single Player modes. Upon clearing the final stage, a cutscene shows the player's character falling in a tumbling state, then turning into a trophy and finally landing on a surface shrouded with shadows; the camera then pans out, showing the trophy on the table, with any other character trophies the player has attained in the background.
Of note is that after completing any of the Single Player games, there are five differently-coloured Game Boy Colors in the corner of the shelves; they disappear in the Collection mode.
Of note is that after completing any of the Single Player games, there are five differently-coloured Game Boy Colors in the corner of the shelves; they disappear in the Collection mode.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
[[File:Trophy.jpg|275px|thumb|The "Trophy Hoard" mode in Super Smash Bros. Brawl.]]
[[File:TrophyHoard.png|275px|thumb|The "Trophy Hoard" mode in Super Smash Bros. Brawl.]]


The Collection mode reappears in Brawl as "Trophy Hoard". While it reprises its original function, it has dramatic differences from its Melee incarnation.
The Collection mode reappears in Brawl as "Trophy Hoard". While it reprises its original function, it has dramatic differences from its Melee incarnation.


The setting of the Hoard is now completely different; instead of an ordinary room, all the trophies are instead displayed on what appears to be a clearing on a castle's tower, with little flags surrounding the perimeter and the sky in the background. The grid has been removed in favour of a large Smash logo. The consoles and other props have been removed as well, and the player can no longer control the layout of the trophies.
The setting of the Hoard is now completely different; instead of an ordinary room, all the trophies are instead displayed on what appears to be a clearing on a castle's tower, with the sky in the background. The grid has been removed in favour of a large Smash logo. The consoles and other props have been removed as well, and the player can no longer control the layout of the trophies.
 
The Trophy Hoard also gives the player to use the Diorama Mode; the player can take any four trophies that they have and arrange them however they need on a selection of four backgrounds. Afterward, the player, using a menu not unlike the [[Camera|Camera feature]] in normal gameplay, can take snapshots of the arrangement of trophies.
 
<center><gallery>
File:Various05 070924e-l.jpg| The Trophies being arranged...
File:Various05 070924f-l.jpg| ...and an example of a snapshot in the mode.
</gallery></center>


The Hoard, however, does still appear at the end of Single Player modes, though only for [[Classic Mode|Classic]] and [[All-Star Mode|All-Star]]. However, the player's character instead immediately drops down as a trophy; when the land, the other character trophies are immediately arranged in a pre-determined order, unlike the random placement of ''Melee''.
The Hoard still appears at the end of Single Player modes, though only for [[Classic Mode|Classic]] and [[All-Star Mode|All-Star]]. However, the player's character instead immediately drops down as a trophy; when they land, the other character trophies are immediately arranged in a pre-determined order, unlike the random placement of ''Melee''.

Revision as of 12:14, August 13, 2011

((This is a draft. Please excuse the mess. This will eventually be its own page.))

Collection, referred to as the Trophy Hoard in Brawl, is a mode present in both Melee and Brawl that allows the player to view all of the trophies they have collected up to that point. Differences between the two versions exist, but both have the same overall purpose in the game: to showcase all of the trophies at once.

In Super Smash Bros. Melee

The "Collection" mode in Super Smash Bros. Melee. This version is specificially from the Japanese version.

As stated earlier, the mode allows the player to view all of their trophies in the game at that point; the player can zoom in and out on the trophies by using the X and Y buttons, as well as pan the camera using the Control Stick; pressing A returns the camera to its original position.

The room that the trophies are showcased in is similar to that of an ordinary bedroom; the trophies rest of a table with a grid on it, while this table resides in front of a multitude of shelves that feature many Nintendo consoles up to the release of Melee.

The consoles that show up vary on the version:

  • In all versions, the Nintendo GameCube, Nintendo 64, Game Boy Advance, Game Boy and Game Boy Color appear, as well as a television set with the words "Hal Laboratory Inc." on it. All versions also have a copy of Super Smash Bros. in the Nintendo 64, with a box nearby; the design of the box and cartridge vary in appearance with the region.
  • In the Japanese version features the Famicom and Super Famicom, as well as the Virtual Boy; owners of the North American version can view these by changing the game language to Japanese.
  • The North American and PAL versions do not feature the Virtual Boy at all, due to the console's failure in America and its subsesquent cancelled release in Europe. Additionally, both games have a NES and SNES instead of the Famicom and Super Famicom.

Along with the consoles, the Japanese version also features calligraphy on the very top of the shelves, spelling out "Dairantō Sumasshu Burazāzu", the Japanese name for the series; as calligraphy is not as widespread in North America or PAL regions, this image is replaced by that of a Mondrian-esque picture with the words "Super Smash Bros.".

The layout of the trophies is completely random; additionally, they're scattered all over the place, with spaces frequently appearing between the them. The player, however, can hold the L, R, and Z buttons to allow for different and neater arrangements; the combinations give either a rectangle, a circle or a triangle.

The Collection makes a brief appearance at the end of all the Single Player modes. Upon clearing the final stage, a cutscene shows the player's character falling in a tumbling state, then turning into a trophy and finally landing on a surface shrouded with shadows; the camera then pans out, showing the trophy on the table, with any other character trophies the player has attained in the background.

Of note is that after completing any of the Single Player games, there are five differently-coloured Game Boy Colors in the corner of the shelves; they disappear in the Collection mode.

In Super Smash Bros. Brawl

File:TrophyHoard.png
The "Trophy Hoard" mode in Super Smash Bros. Brawl.

The Collection mode reappears in Brawl as "Trophy Hoard". While it reprises its original function, it has dramatic differences from its Melee incarnation.

The setting of the Hoard is now completely different; instead of an ordinary room, all the trophies are instead displayed on what appears to be a clearing on a castle's tower, with the sky in the background. The grid has been removed in favour of a large Smash logo. The consoles and other props have been removed as well, and the player can no longer control the layout of the trophies.

The Trophy Hoard also gives the player to use the Diorama Mode; the player can take any four trophies that they have and arrange them however they need on a selection of four backgrounds. Afterward, the player, using a menu not unlike the Camera feature in normal gameplay, can take snapshots of the arrangement of trophies.

The Hoard still appears at the end of Single Player modes, though only for Classic and All-Star. However, the player's character instead immediately drops down as a trophy; when they land, the other character trophies are immediately arranged in a pre-determined order, unlike the random placement of Melee.