User:Laikue: Difference between revisions

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(Unimportant and I don't think I've done anything here in months.)
 
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{{Smasherbeta
|name=Laikue
|image=
|mainssb=Link
|otherssb=Kirby
|2ndotherssb=Yoshi
|mainssbm=Jigglypuff
|2ndmainssbm=Dr.Mario
|otherssbm=Link
|2ndotherssbm=Young Link
|mainssbb=Wolf
|2ndmainssbb=Mr. Game and Watch
|3rdmainssbb=Toon Link
|otherssbb=Ike
|2ndotherssbb=Lucas
|moreotherssbb=[[Random]]
|mainpm=Link
|2ndmainpm=Mario
|moremainpm={{PM|Jigglypuff}}
|otherpm=Zero Suit Samus
|2ndotherpm=Zelda
|moreotherpm={{PM|Lucas}}, {{PM|Ivysaur}}, [[Random]]
|skill="Can't win local bottom tier tournaments with {{SSBB|Meta Knight}}" bad.
|birthmonth=1
|birthday=6
|birthyear=1999
|brawlcode=4356−1192−5913 (This is really my 3DS Friend code)
|location="A place of pure mystery"
|country=United States
}}


Laikue is a total noob who browses Smashwiki all day.
==Random Stuff==
*Custom Target Test stages actually would be really simple, just take the standard stage builder which would probably already be upgraded, and add the ability to place targets. As for the targets themselves, they'd come in 5 sizes (Very Big, Easy, Light Blue. Big, Normal, Green. Medium, Hard, Yellow. Small, Very Hard, Orange. Very Small, Intense, Red.) and you could set their move path, and speed. They'd probably simply have a standard 0-6 speed thing with 0 being still, 5 being fast, and 6 being warp like. (i.e. Falco's Targets in Melee) You'd be able to set paths near infinite in length, you could close it into a loop (e.g. that one damn target in Brawl's Level 4) or leave it open, and have them follow the path backwards (e.g. that one target that moves through the wall in Brawl's Level 4) there'd also be an option to stall targets from moving for a certain amount of time. (to keep it simple you'd be able to select a stall rate of 1-10 with 1 being a 5th of a second (12 frames), and 10 being 2 seconds (120 Frames))
*

Latest revision as of 06:35, June 26, 2016