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Spirit Effects

Effects of "Other" support spirit skills.

Skill Description Rank Cost Power Effect Notes
1x 2x 3x 4x
Falling Immunity Grants immunity to tripping from earthquakes, Banana Peels, etc. 2 1 6%
Bury Immunity Grants immunity to being buried by Pitfalls, bury attacks, etc. 2 1 6%
Swimmer Grants the ability to stay in water indefinitely. 1 1 4%
Improved Escape Makes grabs and stuns easier to escape. 1 1 4% 0.6× grab/stun duration 0.4× 0.2× 0.1×
Transformation Duration ↑ Extends the amount of time transformation items like the Super Mushroom last. 1 1 4% 1.5× transformation time 1.8× 2.0×
Critical-Health Attack ↑ Increases attack power for a while when badly damaged. 1 1 4% 1.1× damage dealt 1.18× 1.26× 1.3× Activates once per stock when above 80% damage or, in Stamina, below 30% health.
Lasts 20 seconds
Critical-Health Defense ↑ Increases defense for a while when badly damaged. 1 1 4% 1.3× defense 1.38× 1.46× N/A Activates once per stock when above 80% damage or, in Stamina, below 30% health.
Lasts 20 seconds
Critical-Health Stats ↑ Slightly increases attack, defense, and move speed for a while when badly damaged. 2 1 6% 1.1× damage dealt
1.3× defense
1.3× ground & air mobility
1.18×
1.38×
1.6×
1.26×
1.46×
1.9×
N/A Activates once per stock when above 80% damage or, in Stamina, below 30% health.
Lasts 20 seconds
Critical-Health Stats ↑↑ Increases attack, defense, and move speed for a while when badly damaged. 3 2 13% 1.18× damage dealt
1.38× defense
1.4× ground & air mobility
N/A N/A N/A Activates once per stock when above 80% damage or, in Stamina, below 30% health.
Lasts 25 seconds
Critical Immunity Become invincible for a while when badly damaged. 4 2 15% 7 seconds N/A N/A N/A Activates once per stock when above 100% damage or, in Stamina, below 20% health.
Trade-Off Attacks ↑ Start battles with 30% damage and higher attack power. 2 1 6% 1.23× damage dealt
30 starting damage
1.34×
60
1.41×
90
Trade-Off Defense ↑ Start battles with 30% damage and higher defense. 2 1 6% 1.4× defense
30 starting damage
1.7×
60
2.0×
90
Trade-Off Speed ↑ Start battles with 30% damage and increased move speed. 1 1 4% 1.4× ground & air mobility
30 starting damage
1.8×
60
2.2×
90
Trade-Off Ability ↑ Start battles with 30% damage and slightly increased attack, defense, and move speed. 3 1 8% 1.18× damage dealt
1.2× defense
1.2× ground & air mobility
30 starting damage
1.29×
1.4×
1.4×
60
1.36×
1.6×
1.6×
90
Undamaged Attack ↑ Increases attack power while at 0% damage. 2 1 6% 1.1× damage dealt 1.18× 1.26×
Undamaged Speed ↑ Increases move speed while at 0% damage. 1 1 4% 1.5× ground & air mobility 2.0× 2.5×
Undamaged Attack & Speed ↑ Slightly increases attack and move speed while at 0% damage. 3 1 8% 1.1× damage dealt
1.3× ground & air mobility
1.18×
1.6×
1.26×
1.9×
Running Start Increases attack, defense, and move speed for a while at the start of the battle. 4 2 15% 1.1× damage dealt
1.3× defense
1.3× ground & air mobility
1.18×
1.38×
1.4×
First-Strike Advantage Become invincible for a while after landing the first hit of the battle. 3 2 13% 5 seconds 7
Fast Final Smash Meter Increases FS Meter charging speed. 4 2 15% 1.3× charge rate 1.35×
Chance of Double Final Smash Sometimes grants a second Final Smash after using a Final Smash. 3 2 13% 50% chance 60%
Double Final Smash Grants a second Final Smash after using a Final Smash. 4 3 20%
Jam FS Charge Slows down the charge rate of the opposition's FS Meter. 4 2 15% 0.6× charge rate 0.4×
Weapon Attack & Move Speed ↑ Increases the power of melee weapons, and slightly increases move speed. 4 2 15% 1.1× weapon damage dealt
1.1× ground & air mobility
1.18×
1.2
Energy Shot Attack/Resistance ↑ Slightly reduces damage taken from energy attacks, and slightly increases energy attack power. 2 2 11% 1.1× energy damage dealt
0.6× energy damage received
1.18×
0.55×
Armor Knight Reduces move speed, but greatly increases defense and slightly increases attack. 4 2 15% 1.15× damage dealt
1.8× defense
0.7× ground & air mobility
1.25×
2.6×
0.7×
Stamina ↑ Start battles with extra stamina when fighting in stamina battles. 1 1 4% +25 starting health +50 +75 +100
Item Autograb Automatically pick up nearby items when not running. 4 1 4%
Team Power Up Increases power and defense when in a team. 4 2 3% 1.26× damage dealt
1.38 defense
Critical Fast Final Smash Meter ↑↑ FS Meter will charge quickly for a while when badly damaged. 4 3 20% Charge 10% meter per second
Activates once per stock when above 80% damage or, in Stamina, below 30% health.
Lasts 25 seconds