The Great Maze: Difference between revisions

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(it needs cleaning, but its still a stub, and I forgot the other stages)
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The Great Maze has 4 entry points from the stage selection, one for each of the Rest Areas, since one can teleport between them, anyways.
The Great Maze has 4 entry points from the stage selection, one for each of the Rest Areas, since one can teleport between them, anyways.


Interestingly, the [[Halberd]] is part of the Great Maze, despite not only never being pulled into Subspace, but also being completely destroyed earlier.
Interestingly, the [[Halberd]], and multipul other stages, are part of the Great Maze, despite not only never being pulled into Subspace, and the Halberd also being completely destroyed earlier.
[http://www.gamefaqs.com/console/wii/file/928518/52132 A guide to the Great Maze.]
[http://www.gamefaqs.com/console/wii/file/928518/52132 A guide to the Great Maze.]
[http://www.smashbros.com/en_us/gamemode/modea/modea16.html Dojo Update about the Great Maze]
[http://www.smashbros.com/en_us/gamemode/modea/modea16.html Dojo Update about the Great Maze]
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[[Category:Subspace Emissary]]
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]

Revision as of 22:08, May 14, 2008

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The Great Maze is an area located in Subspace, more specifically formed by Tabuu. It is made up of levels in the Subspace Emissary that have been engulfed by Subspace Bombs, such as The Forest. It is also where the player must beat "dark versions" of all characters and bosses in order to enter the area where Tabuu is. This process of redoing past events in order to progress further is a process commonly used in video games, though Brawl has considerably lightened the burden on the player by providing a map (appears after pressing the pause button) of the maze (as the player discovers more of it), and the location of enemies yet to be fought (indicated by blinking faces). The maze also provides multiple safe rooms, where the player is able to save their data, choose 4 (6 if one is playing it after beating the game) characters to use in the maze, equip stickers, return to the world map, and provides portals to other areas in the maze to cut down on travel time. The maze is also slightly linear, allowing the player to access certain parts only after they have beaten a certain boss or enemy, though the player can go back if they desire. The Great Maze has 4 entry points from the stage selection, one for each of the Rest Areas, since one can teleport between them, anyways.

Interestingly, the Halberd, and multipul other stages, are part of the Great Maze, despite not only never being pulled into Subspace, and the Halberd also being completely destroyed earlier. A guide to the Great Maze. Dojo Update about the Great Maze