Tether recovery: Difference between revisions

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[[Image:Whip.jpg|right|thumb|An example of the Tether Recovery.]]
[[Image:Whip.jpg|right|thumb|An example of the Tether Recovery.]]
A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. So far, [[Zero Suit Samus]]'s [[Plasma Whip]] and [[Link (SSBB)|Link]]'s Clawshot the only confirmed Tether Recoveries. The difference between a Tether Recovery and a Wall-grapple is that a Tether Recovery must contact an actual ledge, while a Wall-grapple can touch any wall.
A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. So far, [[Zero Suit Samus]]'s [[Plasma Whip]] and [[Link (SSBB)|Link]]'s Clawshot are the only confirmed Tether Recoveries. A similar move in SSBM (called the [[Wall-grapple]]) existed for [[Link (SSBM)|Link]], [[Young Link (SSBM)|Young Link]] and [[Samus (SSBM)|Samus]]; however, the difference between the two moves is that a tether seeks out a ledge, while wall-grapples activate when they touch any wall.  


== External Links ==
== External Links ==

Revision as of 09:38, August 20, 2007

An example of the Tether Recovery.

A Tether Recovery is a type of recovery move where the player latches onto the side of an arena with an extendable item. So far, Zero Suit Samus's Plasma Whip and Link's Clawshot are the only confirmed Tether Recoveries. A similar move in SSBM (called the Wall-grapple) existed for Link, Young Link and Samus; however, the difference between the two moves is that a tether seeks out a ledge, while wall-grapples activate when they touch any wall.

External Links

Confirmation