Tether recovery: Difference between revisions

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[[Image:Whip.jpg|right|thumb|An example of the Tether Recovery.]]
[[Image:Whip.jpg|right|thumb|An example of the Tether Recovery.]]
A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. So far, [[Zero Suit Samus]]'s [[Plasma Whip]] is the only confirmed Tether Recovery, though [[Link (SSBM)|Link]] and [[Young Link (SSBM)|Young Link]]'s Hookshot and [[Samus Aran (SSBM)|Samus']] Grapple Beam can be used in a similar fashion in SSBM (see [[Wall-grapple]]). The difference between a Tether Recovery and a Wall-grapple is that a Tether Recovery must contact an actual ledge, while a Wall-grapple can touch any wall.
A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. So far, [[Zero Suit Samus]]'s [[Plasma Whip]] and [[Link (SSBB)|Link]]'s Clawshot the only confirmed Tether Recoveries. The difference between a Tether Recovery and a Wall-grapple is that a Tether Recovery must contact an actual ledge, while a Wall-grapple can touch any wall.


== External Links ==
== External Links ==

Revision as of 03:11, August 20, 2007

An example of the Tether Recovery.

A Tether Recovery is a type of recovery move where the player latches onto the side of an arena with an extendable item. So far, Zero Suit Samus's Plasma Whip and Link's Clawshot the only confirmed Tether Recoveries. The difference between a Tether Recovery and a Wall-grapple is that a Tether Recovery must contact an actual ledge, while a Wall-grapple can touch any wall.

External Links

Confirmation