Template:UpdateList/1.0.6: Difference between revisions

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|Charizard=*{{buff|Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).}}
|Charizard=*{{buff|Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).}}
*{{nerf|[[Flare Blitz]] deals 1% more [[recoil damage]]: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).}}
*{{nerf|[[Flare Blitz]] deals 1% more [[recoil damage]]: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).}}
*{{change|Forward aerial's sweetspot and sourspot hitbox positions switched.}}
*{{change|Forward aerial's sourspots deal less knockback (45 base/100 scaling → 35/92), but the sweetspot deals more knockback (25 base/80 scaling → 32/97).}}
*{{buff|[[Fly]]'s knockback increased.}}
*{{buff|[[Fly]]'s knockback increased.}}
*{{buff|Down tilt's start-up and ending lag decreased.}}
*{{buff|Down tilt's start-up and ending lag decreased.}}
|Dark Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
|Dark Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
|Diddy Kong=*{{nerf|Forward smash has less interruptibilty|48|51.}}
|Diddy Kong=*{{nerf|Forward smash has more ending lag (FAF 48 → 51).}}
*{{nerf|Up air damage decreased (8% → 6%), causing it to have less knockback and KO'ing noticeably later.}}
*{{nerf|Forward smash's sweetspot launches opponents at a higher angle (40° → 46°).}}
*{{buff|The aforementioned change allow it to combo better.}}
*{{nerf|Up aerial deals less damage (8% → 6%) without compensation on its knockback, significantly hindering its KO potential.}}  
*{{nerf|Forward air damage decreased|12%/10%|10%/8%.}}
**{{buff|However, this also improves its combo potential at higher percents.}}
*{{change|Up throw deals less damage (10% → 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.}}
*{{nerf|Forward aerial deals less damage (12% (clean)/10% (late) → 10%/8%).}}
*{{change|Down throw deals less damage (7% → 6%), which reduces its hitstun but keep opponents closer for follow ups at higher percentages.}}
*{{change|Up throw deals less damage (6% (throw)/10% (total) 4%/8%) without compensation on its knockback. This hinders its KO potential but improves its followup potential at higher percents.}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{nerf|Down throw deals less damage (7% → 6%) and it has increased kncokback scaling (40 → 50). This gives the throw more knockback overall, hindering its combo potential at higher percents.}}
*{{nerf|Monkey Flip (grab) damage decreased|12%|10%.}}
*{{buff|[[Monkey Flip]]'s kick now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{nerf|Monkey Flip (jump) damage decreased|10%|8%.}}
*{{nerf|Monkey Flip's grab deals less damage (12% 10%).}}
*{{nerf|Monkey Flip's jump deals less damage (10% 8%).}}
|Donkey Kong=*{{buff|[[Giant Punch]] charges significantly faster|172 frames|144.}}
|Donkey Kong=*{{buff|[[Giant Punch]] charges significantly faster|172 frames|144.}}
*{{nerf|[[Headbutt]] no longer stalls Donkey Kong in midair.}}
*{{nerf|[[Headbutt]] no longer stalls Donkey Kong in midair.}}
*{{change|Neutral attack's first hit no longer launches opponents at the [[Sakurai angle]].}}
*{{change|Neutral attack's first hit no longer launches opponents at the [[Sakurai angle]].}}
|Dr. Mario=*{{buff|Up smash's horizontal knockback increased, making it more effective at KOing while near an edge.}}
|Dr. Mario=*{{change|Up smash's angle has been altered (110º →130º)}}
*{{buff|Up smash knockback growth increased (105 →117)}}
*{{buff|Sweetspotted forward aerial deals 1.12% more damage|15.68%|16.8%.}}
*{{buff|Sweetspotted forward aerial deals 1.12% more damage|15.68%|16.8%.}}
|Ganondorf=*{{buff|Neutral attack deals 1% more damage on the arm and hand hitboxes respectively|6%/9%|7%/10%.}}
|Ganondorf=*{{buff|Neutral attack deals 1% more damage on the arm and hand hitboxes respectively|6%/9%|7%/10%.}}
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|Lucario=*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}}
|Lucario=*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}}
|Lucina=*{{Buff|Forward aerial deals 0.5% more damage|8.075%|8.575%.}}
|Lucina=*{{Buff|Forward aerial deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Down tilt deals 0.5% more damage|8.075%|8.575%.}}
*{{buff|Down tilt deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Forward smash deals 0.55% more damage|14.725%|15.275%.}}
*{{buff|Forward smash deals 0.55% more damage|14.725%|15.275%.}}
*{{Buff|Down smash's second hit deals 0.5% more damage|13.775%|14.275%.}}
*{{buff|Down smash's second hit deals 0.5% more damage|13.775%|14.275%.}}
*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]] earlier|frame 29|26.}}
*{{buff|The first hit of neutral attack has less ending lag (FAF 30 → 27).}}
*{{Buff|Forward tilt can be interrupted earlier|frame 39|35.}}
*{{buff|Forward tilt has less ending lag (FAF 40 → 36).}}
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted earlier|frame 45|42.}}
*{{buff|The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).}}
*{{Buff|Dancing Blade's hits connect together better.}}
*{{buff|The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.}}
|Luigi=*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% → 5% (late).}}
|Luigi=*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% → 5% (late).}}
|Mario=*{{buff|Part of forward smash made irreversible.}}
|Mario=*{{buff|Forward smash's sourspot covers more of Mario's arm, reducing its point-blank blind spot.}}
*{{change|Part of forward smash's hitbox moved slightly higher.}}
*{{change|Forward smash's sourspot can no longer send opponents behind Mario.}}
{{UpdateList/1.0.6/Mario}}
{{UpdateList/1.0.6/Mario}}
|Marth=*{{buff|Jab 1 [[IASA]]|Frame 29|Frame 26}}
|Marth=*{{buff|The first hit of neutral attack has less ending lag (FAF 30 → 27).}}
*{{buff|Forward tilt IASA: Frame 39 Frame 35.}}
*{{buff|Forward tilt has less ending lag (FAF 40 36).}}
*{{buff|Dancing Blade hit 1 IASA: Frame 45 Frame 42.}}
*{{buff|The first hit of Dancing Blade has less ending lag on the ground (FAF 47 43).}}
*{{buff|Dancing Blade combos more consistently.}}
*{{buff|The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.}}
|Mega Man=*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
|Mega Man=*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
*{{Bugfix|Landing lag glitch has been fixed.}}
*{{Bugfix|Landing lag glitch has been fixed.}}
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|Mr. Game & Watch=*{{buff|Forward tilt base knockback increased|20|30.}}
|Mr. Game & Watch=*{{buff|Forward tilt base knockback increased|20|30.}}
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}}
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}}
|Olimar=*{{bugfix|Fixed a glitch where [[Reflection|reflecting]] Order Tackle would give the Pikmin a permanent power boost.}}
|Olimar=*{{nerf|Forward smash deals less knockback (30 (base)/92/101/90 (scaling red/(yellow/blue/white)/purple) → 33/(86/94/84).}}
*{{nerf|Up smash has less knockback scaling (86/79/82 (red clean near/clean far/late)/94/86/90 (yellow/blue/white clean near/clean far/late)/84/77/81(purple clean near/clean far/late) → 83/74/78 (R)/91/81/85 (YBW)/81/72/76 (P)).}}
*{{nerf|Down smash deals less knockback (30/22/0 (base/late (red/yellow/blue/white/late (purple))/89/97/78 (scaling red/(yellow/blue/white)/purple) → (32/25 (RBYW)/32/0 (P)/(81/89/72).}}
*{{change|Pummel now has transcendent priority.}}
*{{change|Pikmin can no longer be seen immediately when plucked out of the ground (frame 1 → 2).}}
*{{change|Order tackle can no longer be reflected when the Pikmin return to Olimar.}}
**{{bugfix|As a result, this fixed a glitch where [[reflect]]ing Order Tackle would give the Pikmin a permanent power boost.}}
***{{nerf|This hinders Order Tackle's utility in doubles, as Olimar can no longer attach Pikmin to a {{SSB4|Fox}} holding out a [[Reflector (Fox)|Reflector]], return the Pikmin and have the Pikmin deal over 999% damage and [[OHKO]] opponents when used as an attack.}}
|Pac-Man=*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}
|Pac-Man=*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}
|Palutena=*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}}
|Palutena=*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}}
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*{{change|Back [[Lightning Kick]] has improved visual effects.}}
*{{change|Back [[Lightning Kick]] has improved visual effects.}}
|Additions=*{{SSB4|Mewtwo}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
|Additions=*{{SSB4|Mewtwo}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
|Stages=*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}}
|Stages=[[File:LylatCruise106.png|thumb|Top: Lylat Cruise on the game's release. Bottom: Lylat Cruise after update 1.0.6.]]
*[[File:SSB4-U Icon.png|16px]]{{change|The underside of [[Lylat Cruise]] has been completely redesigned, losing its visual accuracy in exchange for allowing characters to recover up the sides without hitting a ceiling.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}}
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|''{{{char}}} did not receive changes in this update.''
|''{{{char}}} did not receive changes in this update.''
}}
}}
<noinclude>[[Category:Super Smash Bros. for 3DS Update Lists]][[Category:Super Smash Bros. for Wii U Update Lists]][[Category:Templates]]</noinclude>

Latest revision as of 09:44, September 2, 2022

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  • Change It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  • SSB4-U Icon.pngChange The player's selected name now persists between modes.
  • SSB4-U Icon.pngBug fix Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
  • SSB4-3 Icon.pngChange In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.