Template:EnemyResistances: Difference between revisions
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This template is used to show what kinds of attacks enemies and bosses are resistant and weak to. | This template is used to show what kinds of attacks enemies and bosses are resistant and weak to. | ||
Note: This template is partially unconfirmed. Take | Note: This template is partially unconfirmed. Take its contents with a grain of salt. | ||
<pre> | <pre> |
Revision as of 03:11, September 8, 2011
File:HitboxEffect(Normal).png | File:HitboxEffect(Slash).png | File:HitboxEffect(Electric).png | File:HitboxEffect(Freezing).png | File:HitboxEffect(Flame).png | File:HitboxEffect(Grass).png | File:HitboxEffect(Water).png | File:HitboxEffect(Darkness).png | File:HitboxEffect(Aura).png | Special:Direct | Special:Indirect | |
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Damage taken | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Usage
This template is used to show what kinds of attacks enemies and bosses are resistant and weak to.
Note: This template is partially unconfirmed. Take its contents with a grain of salt.
{{EnemyResistances |normal=1.0 |slash=1.0 |electric=1.0 |freezing=1.0 |flame=1.0 |grass=1.0 |water=1.0 |darkness=1.0 |aura=1.0 |sd=1.0 |si=1.0 }}
If the enemy has a weak point, the "weakpoint" parameter can used to say what it is, followed by the eleven types again with a "wp" on the end (normalwp, slashwp, etc).
Leaving out a parameter will default it to 1.0 (or 2.0 for weak points); this is useful to save space.