Template:EnemyResistances: Difference between revisions

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This template is used to show what kinds of attacks enemies and bosses are resistant and weak to.
This template is used to show what kinds of attacks enemies and bosses are resistant and weak to.


Note: This template is partially unconfirmed. Take is contents with a grain of salt.
Note: This template is partially unconfirmed. Take its contents with a grain of salt.


<pre>
<pre>

Revision as of 03:11, September 8, 2011

  File:HitboxEffect(Normal).png File:HitboxEffect(Slash).png File:HitboxEffect(Electric).png File:HitboxEffect(Freezing).png File:HitboxEffect(Flame).png File:HitboxEffect(Grass).png File:HitboxEffect(Water).png File:HitboxEffect(Darkness).png File:HitboxEffect(Aura).png Special:Direct Special:Indirect
Damage taken ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0

Usage

This template is used to show what kinds of attacks enemies and bosses are resistant and weak to.

Note: This template is partially unconfirmed. Take its contents with a grain of salt.

{{EnemyResistances
|normal=1.0
|slash=1.0
|electric=1.0
|freezing=1.0
|flame=1.0
|grass=1.0
|water=1.0
|darkness=1.0
|aura=1.0
|sd=1.0
|si=1.0
}}

If the enemy has a weak point, the "weakpoint" parameter can used to say what it is, followed by the eleven types again with a "wp" on the end (normalwp, slashwp, etc).

Leaving out a parameter will default it to 1.0 (or 2.0 for weak points); this is useful to save space.