Talk:Training Mode: Difference between revisions

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[[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 02:22, 20 January 2016 (EST)
[[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 02:22, 20 January 2016 (EST)
:SSB3DS uses higher-quality models when paused regardless of mode; it's only more noticeable in Training Mode, not unique to it. Thus it doesn't belong here. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 17:25, 20 January 2016 (EST)
:SSB3DS uses higher-quality models when paused regardless of mode; it's only more noticeable in Training Mode, not unique to it. Thus it doesn't belong here. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 17:25, 20 January 2016 (EST)
== Assist Trophies malfunction at 1.5 speed ==
So, I was in training mode, Pit Vs. Olimar, at 1.5 speed. I decided to play around with Assist Trophies. The first two (I FA try and Tanks, Phosphora) functioned normally, but then it got weird. First, I summoned Dr. Wright, who made a scyscraper then fall through the stage. Weirdly, the CPU Olimar (Ser to stop) ran towards it. Then I summoned Magnus, who proceeded to jump in a hole. Next was Dillon, who fell off once, then just started rolling back and forth for no reason, then charged up his Spin Dash thing and rolled right off the stage. I then summoned Nightmare, who seemed to function normally, until he went away. The screen was no longer pitch black, but then it seemed darker though, as if the system’s brightness was at its lowest, then went back to normal after about 30 seconds. Lastly, I summoned Dark Samus, who then aimed at the ground with every attack and overall did nothing. Thoughts on this? [[Special:Contributions/72.133.91.93|72.133.91.93]] 22:31, 19 October 2018 (EDT)Blueflame105

Revision as of 22:31, October 19, 2018

Graphics change in Training Mode, depending on when L is held (1/4 speed)

All the details are here: http://www.gamefaqs.com/boards/632937-super-smash-bros-for-nintendo-3ds/73171921

Edit: Oops. I forgot to ask: should this be mentioned in Trivia, a different section, or not at all? Unowninator (talk) 02:22, 20 January 2016 (EST)

SSB3DS uses higher-quality models when paused regardless of mode; it's only more noticeable in Training Mode, not unique to it. Thus it doesn't belong here. Miles (talk) 17:25, 20 January 2016 (EST)

Assist Trophies malfunction at 1.5 speed

So, I was in training mode, Pit Vs. Olimar, at 1.5 speed. I decided to play around with Assist Trophies. The first two (I FA try and Tanks, Phosphora) functioned normally, but then it got weird. First, I summoned Dr. Wright, who made a scyscraper then fall through the stage. Weirdly, the CPU Olimar (Ser to stop) ran towards it. Then I summoned Magnus, who proceeded to jump in a hole. Next was Dillon, who fell off once, then just started rolling back and forth for no reason, then charged up his Spin Dash thing and rolled right off the stage. I then summoned Nightmare, who seemed to function normally, until he went away. The screen was no longer pitch black, but then it seemed darker though, as if the system’s brightness was at its lowest, then went back to normal after about 30 seconds. Lastly, I summoned Dark Samus, who then aimed at the ground with every attack and overall did nothing. Thoughts on this? 72.133.91.93 22:31, 19 October 2018 (EDT)Blueflame105