Talk:Project64k

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Revision as of 22:37, August 14, 2014 by Toomai (talk | contribs) (Toomai moved page Talk:Project 64k to Talk:Project64k: proper title)
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...how the hell does this relate to the Smash Bros. series? I'm tagging it for deletion. BNK [E|T|C] 21:51, August 19, 2010 (UTC)

I'm guessing someone thought it was relevant because it lets people play SSB64 online, which from what I hear is the most common way to find opponents. I otherwise have no opinion on keep/delete. Toomai Glittershine Toomai.png 22:04, August 19, 2010 (UTC)
<_<
That doesn't make it legitimate. That's like making an article on plastic because that's what GameCube controllers are made out of, and said controllers are what are used when playing Melee and Brawl. BNK [E|T|C] 22:09, August 19, 2010 (UTC)

Strong Keep. This is how online SSB tourneys are run. It's not like the plastic that the GameCube is made out of, it's like the GameCube itself. Clarinet Hawk (talk · contributions) 22:44, August 19, 2010 (UTC)

If that is true, then why is it not mentioned in the article at all? BNK [E|T|C] 22:49, August 19, 2010 (UTC)
From the article: "The main purpose of Project64k is its "netplay" (online multiplayer gaming) capabilities, due mainly to the integration of the Kaillera networking client which enables online multiplayer gaming." Kallera is what most pro SSB players play on. Clarinet Hawk (talk · contributions) 02:32, August 20, 2010 (UTC)
We should mention somewhere on the article it's use to SSB, though. Anon 05:00, August 20, 2010 (UTC)