Talk:Pivoting

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Revision as of 00:32, September 21, 2017 by Fitzpeter (talk | contribs)
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Why

How about an explanation as to WHY pivoting is done? -- Gdogg

As said in the article, so you can use tilts, smashes and grabs during a dash. - ElbridgeGerry 21:57, 5 April 2008 (UTC)

Pivoting in SSB4

If you hit the circle pad in the opposite direction whilst running and press A, you can use ftilts and fsmashes in the opposite direction. This also works with item tosses. It's pretty neat, how should it be mentioned on the article? Scr7Scr7 sig.png(talk · contribs) 11:22, 21 September 2014 (EDT)

I tried something. See if it can be expanded. Qwerty (talk) 11:54, 21 September 2014 (EDT)

Perfect Pivoting

If this is what we consider "perfect pivoting" then this should be expanded for not only Smash 4 but for Brawl, as it is present in Brawl. Should I redirect "Perfect Pivoting" to this article? LightningBlueFrom Bulbapedia 11:22, 13 October 2015 (EDT)

Perfect Pivot Lengths... on Windy Hill Zone?

The Windy Hill Zone measurements should not be used. Its grass covered platform actually increases traction and therefore slightly reduces the effectiveness of perfect pivoting. Thus, its full extent is not displayed on the chart presented. We're either going to need a more creative method, or wait for someone like Smash Highlights to make a video about it. Gold Goldsig.png 15:41, 15 June 2016 (EDT)

The perfect pivot lengths are highly inaccurate as well, since Lucina and Marth are two tiers apart. It has to be replaced. Maybe someone could calculate lengths using initial dash speed and traction? Fitzpeter (talk) 00:32, 21 September 2017 (EDT)