Talk:Jigglypuff (SSB4): Difference between revisions

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I'd upload a YouTube video or something, but the fresh move bonus is a thing. Anyway, I tested Rest multiple times, and it always added up to 57% damage. Our current data may have been wrong in the first place, but I doubt it. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 06:22, 4 February 2016 (EST)
I'd upload a YouTube video or something, but the fresh move bonus is a thing. Anyway, I tested Rest multiple times, and it always added up to 57% damage. Our current data may have been wrong in the first place, but I doubt it. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 06:22, 4 February 2016 (EST)
:Smashboards currently says Jigglypuff is unchanged. I'm not inclined to believe this until I either hear it from them or see a clear comparison between versions. That said, I'll see if I can do some testing myself later. I might still have 1.1.3 on Wii U - dunno if I left enough space for the update to auto-install. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 06:32, 4 February 2016 (EST)
:Smashboards currently says Jigglypuff is unchanged. I'm not inclined to believe this until I either hear it from them or see a clear comparison between versions. That said, I'll see if I can do some testing myself later. I might still have 1.1.3 on Wii U - dunno if I left enough space for the update to auto-install. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 06:32, 4 February 2016 (EST)
::'Kay, so I just did a little testing of my own on 3DS 1.1.4. Rest Bowser from the starting position on FD, and you usually get 57% damage. But do the same on Battlefield, and you tend to get 55%. Probably it's affected by how the CPU moves in response to being hit, or something like that. (Of course, you won't do as much damage in a real match anyway, since the opponent will shake it off quicker.) [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 07:36, 4 February 2016 (EST)

Revision as of 08:36, February 4, 2016

SSB4 Template

How can we include "Puff Up" instead of unconfirmed under the Final Smash section of Puff's infobox? Just kind of funny that the article itself says it's confirmed by the infobox says it's unconfirmed. SSB Symbol (flat).png davidvkimball 17:22, 11 September 2014 (EDT)

A template which uses a couple variables from the infobox is in charge of displaying Final Smashes. Once Puff Up is added to the Smash 4 list, it will display that. Berrenta (talk) 17:33, 11 September 2014 (EDT)
Excellent, I was unaware of this. Thanks. SSB Symbol (flat).png davidvkimball 17:44, 11 September 2014 (EDT)

Better render

I've found a better shot of the render, much like Dr. Mario's. I would add it myself, but I don't have an account. LM2ybfB.jpg

Jigglypuff's "Pound" attack DOES have momentum

Here's your proof: https://www.youtube.com/watch?v=KQxmonBKJ8Q

Go to 27:43 and watch from there. NeutralSmash24 (talk) 17:14, 2 October 2014 (EDT)

Alternate unlock

I just unlocked Jigglypuff after defeating the Master Core on difficulty 5.5. I haven't unlocked Duck Hunt, so I definitely don't have enough VS matches for the listed method. Anyone want to confirm this? —Preceding unsigned comment added by 74.74.235.160 (talkcontribs) 17:29, 4 October 2014 Ah ok, must have been the equipment thing. 67.151.214.228 08:54, 6 October 2014 (EDT)

Moveset Table

Something's gotta be wrong with the coding of that thing…or is it just me that can't read anything in it? Aidan the Gamer 14:25, 15 October 2014 (EDT)

The moveset table template is there, which makes the entire table appear, but the only filters filled in are "game" and "neutralcount", causing all of the descriptions to appear like that...not sure why someone just left it there. Scr7Scr7 sig.png(talk · contribs) 14:29, 15 October 2014 (EDT)
Is there any way to fix it? Aidan the Gamer 15:46, 15 October 2014 (EDT)
By filling in the table with the filters shown on the saved page. Scr7Scr7 sig.png(talk · contribs) 15:49, 15 October 2014 (EDT)

Charging Rollout can be stopped?

This appears to be either vague or inaccurate. As far as I know Jigglypuff cannot stop charging rollout once she's started (unless she recieves hitstun from someone/something else). Can this be verified or at least have it be explained in more detail? Pyitoechito (talk) 15:43, 17 October 2014 (EDT)

None of the buttons seem to do anything during a Rollout charge, nor does it seem to stop by itself. The fact that no-one has explained this by now certainly makes it seem incorrect, so I've removed it. Zyrac (talk) 10:26, 23 October 2014 (EDT)

Additional buff information that needs verification.

I am unsure if this is true, but from my experience in smash 4 I beleive that Sing (up special) was buffed in SSB4 as well. In previous games I was unable to stun players long enough to kill them with a rest, but now I seem to be able to do so. Can somebody please run a check on this to see if I'm right? 68.119.136.3 16:32, 18 October 2014 (EDT)

Rest

The knockback doesn't changed since Brawl, so it deals the same knockback as in Brawl. YoshiKong (talk) 18:22, 23 December 2014 (EST)

1.0.6 flower damage buff

I'm not convinced it's a thing. Aside from a deeply buried post with a mod note berating it for having no proof, it's not in the relevant smashboards thread, nor do we even have it on our own changelog page. Furthermore, flower latch time could easily vary for non-obvious reasons, and increasing it by such a miniscule amount would be a rather pointless thing for the developers to do. Unless there's some solid proof for this thing, it ought to be removed. Zyrac (talk) 10:35, 6 October 2015 (EDT)

For the record, there have been several minimal changes made by the developers before. With that said, I can run a few tests next period, and then I'll report back. Changing the head icon used. No biggie.Aidan, Master of Speed and AuraPer Request, for User:Aidanzapunk. 10:37, 6 October 2015 (EDT)

1.1.4 buff

I'd upload a YouTube video or something, but the fresh move bonus is a thing. Anyway, I tested Rest multiple times, and it always added up to 57% damage. Our current data may have been wrong in the first place, but I doubt it. Nyargleblargle.pngNyargleblargle (Contribs) 06:22, 4 February 2016 (EST)

Smashboards currently says Jigglypuff is unchanged. I'm not inclined to believe this until I either hear it from them or see a clear comparison between versions. That said, I'll see if I can do some testing myself later. I might still have 1.1.3 on Wii U - dunno if I left enough space for the update to auto-install. Zyrac sig.png Zyrac(talkcontribs) 06:32, 4 February 2016 (EST)
'Kay, so I just did a little testing of my own on 3DS 1.1.4. Rest Bowser from the starting position on FD, and you usually get 57% damage. But do the same on Battlefield, and you tend to get 55%. Probably it's affected by how the CPU moves in response to being hit, or something like that. (Of course, you won't do as much damage in a real match anyway, since the opponent will shake it off quicker.) Zyrac sig.png Zyrac(talkcontribs) 07:36, 4 February 2016 (EST)