Talk:Ike (PM)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 13:49, July 23, 2015 by Drilly Dilly (talk | contribs) (→‎Ike's sweetspots: new section)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Redoing some parts + information[edit]

I'm going to touch up this article since it's somewhat misleading for beginners. I'll also gather his damage information and put it on here for someone to put into the page. I don't want to make this article seem different by making. My information is subject to slight inaccuracy due to my inexperience compared to a professional. Yes, I admit I'm not the best, but I do know about Ike. In fact, most of the moveset from his Brawl page can be used here with slight tweaking. For example, he steps forward when he does his dash attack. This article explains a lot: http://www.ign.com/wikis/smash-bros-project-m/Ike I hope this is fine. I'll update again when I get all the percentages. Dragon5 (talk) 12:41, 15 January 2014 (EST)

Damages[edit]

Here you guys go. While I am accustomed to wiki sites I'm afraid I would make it in a format inconsistent to the other pages. Sorry about that.

Gathered from 3.01. The format is for majority of the attacks is normal, sweet spot (base/middle of blade), sour spot (around the tip of the blade)
AAA: 4%, 3%, (6%, 7% sweet spot, 5% tip)
F-tilt: 13%, 15% sweet spot, 11% tip,
U-tilt: 10%, 12% sweet spot by around arm and base, 8% sours at loss of glow (needs further testing)
D-tilt: 12%, 14% sweet spot, 10% tip
Run-Attack: 12%, 14% sweet spot, 10% tip
F-Smash: 22%(30%), 25%(34%) sweet spot, 18%(24%) tip
U-Smash: 19%(25%), 21%(30%) sweet spot, 16%(21%) tip
D-Smash: 14%(19%), 16%(21%) tip, 11%(15%) sour; 13(17%), 15(20%) tip, 11(15%) sour
N-Air: 10%, 11%, 8%
F-Air: 13%, 16%, 10%
B-Air: 15%, 17%, 12%
D-Air: 9%, 14%, 7%
U-Air: 11%, 15%, 9%
N-Special: 10% uncharged 34% peak, 50% fully charged
S-Special: 9/12%/7% damage (fixed at 12% after ding), 25%/27%/23% damage fully charged, 50% fully charged (explosion), 4% charged flames
D-Special: 19% tip, 24% sweetspotted (explosion), 10% sour spot
U-Special: 8% first hit, 2% flipping (four times), 3% down swing, 6% landing
Fast edge: 8%
Slow edge: 10%
Pummel: 3%
F-Throw: 6%
B-Throw: 6%
U-Throw: 6%
D-Throw: 6%
Floor Face-Down: 6%
Floor Face-Up: 6%
Floor Trip: 5%
Dragon5 (talk) 14:26, 15 January 2014 (EST)

For the most part, you can simply put the minimum possible damage to the maximum possible damage. GreenMarioBrawlHead.png Green Mario 14:30, 15 January 2014 (EST)
If all three parts of the hitboxes are significant in terms of their difference in damage and possibly knockback, as mentioned on the article, then all damages should be listed. Scr7Scr7 sig.png(talk · contribs) 14:32, 15 January 2014 (EST)
Yeah.... even then, it wouldn't "break" the formatting. GreenMarioBrawlHead.png Green Mario 14:35, 15 January 2014 (EST)
I'll put it in with a description. The names of the moves may be off though since I don't know their "official" names, if there is one to use. Any I am completely unsure of will be left unnamed. Dragon5 (talk) 14:48, 15 January 2014 (EST)

Ike's sweetspots[edit]

FYI for everybody, Ike's sword's sweetspots are at the middle, not the hilt. - Drilly Dilly (talk) 13:49, 23 July 2015 (EDT)