Talk:Havok: Difference between revisions

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::What are you asking, exactly? Brawl operates on a version of Havok's physics engine, so it's well within our scope. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 17:35, 11 April 2017 (EDT)
::What are you asking, exactly? Brawl operates on a version of Havok's physics engine, so it's well within our scope. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 17:35, 11 April 2017 (EDT)
:::If it operates over 150 games including Brawl and doesn't do anything else with it, I don't see why it should be its own page. Even if it is its own page, how would we expand on it? [[User:Ganonmew|<span style="color: green;">'''Ganonmew'''</span>]], [[User talk:Ganonmew|<span style="color: green;">'''The Evil Clone'''</span>]] 23:15, 11 April 2017 (EDT)
:::If it operates over 150 games including Brawl and doesn't do anything else with it, I don't see why it should be its own page. Even if it is its own page, how would we expand on it? [[User:Ganonmew|<span style="color: green;">'''Ganonmew'''</span>]], [[User talk:Ganonmew|<span style="color: green;">'''The Evil Clone'''</span>]] 23:15, 11 April 2017 (EDT)
::::I don't get what you are saying. Are you sure you know what an engine is? An engine is what governs the core of the game. As Brawl uses Havoc, it is definitely within scope, no matter how many other games use it. We could go into detail on how it differs from Melee's engine (as far as I know, it's unnamed), for example, and how those differences affect gameplay. <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 23:24, 11 April 2017 (EDT)

Revision as of 23:24, April 11, 2017

Support. Heck, it kind of feels redundant to have the disambig in the first place. Nyargleblargle (Talk) 12:12, 5 August 2015 (EDT)

Support: Per Nyargleblargle Serpent King (talk) 19:23, 9 August 2015 (EDT)
Support per Nyargleblargle and Serpent. Smashedpotatoes (talk) 02:45, 11 September 2015 (EDT)

If I might ask...

Speaking as someone who doesn't use the engine, how does it actually work differently for Smash? Ganonmew, The Evil Clone 08:56, 11 April 2017 (EDT)

Bump, do we need this? Ganonmew, The Evil Clone 15:37, 11 April 2017 (EDT)
What are you asking, exactly? Brawl operates on a version of Havok's physics engine, so it's well within our scope. Miles (talk) 17:35, 11 April 2017 (EDT)
If it operates over 150 games including Brawl and doesn't do anything else with it, I don't see why it should be its own page. Even if it is its own page, how would we expand on it? Ganonmew, The Evil Clone 23:15, 11 April 2017 (EDT)
I don't get what you are saying. Are you sure you know what an engine is? An engine is what governs the core of the game. As Brawl uses Havoc, it is definitely within scope, no matter how many other games use it. We could go into detail on how it differs from Melee's engine (as far as I know, it's unnamed), for example, and how those differences affect gameplay. Serpent SKSig.png King 23:24, 11 April 2017 (EDT)