Talk:Chain grab

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I find it so funny that we're mentioning, of all characters, Marth, Sheik, and Ice Climbers needing chain throwing to overcome their deficiencies. --MaskedMarth 16:26, September 27, 2006 (GMT)

Is that what you gathered? I've always found that chain grabing is important, but not exactly necissary. What/who said that we needed to use chain grabbing to overcome decicincies? Oddeven2002 17:37, September 27, 2006 (GMT)

"However, tournament players generally see it as a valid technique which characters like Sheik, Marth, and the Ice Climbers need to overcome other deficiencies." That's in the article ^_^. --MaskedMarth 18:54, September 27, 2006 (GMT)

I added that line based on observations of highest-level matches involving the characters mentioned. Marth vs Falco, for example, is slated very hard against Marth without chaingrabbing (see PC chris or Bombsoldier vs Ken). Same with Ice Climbers vs Peach/Ganon/Marth/Fox/Falco/Falcon. Sheik is much more debatable, but without dthrow jab dthrow ftilt slap for a free 30-40 damage every stock vs Marth, the match would be much harder. It's an opinion I feel is backed up by fact, but you're welcome to edit or clarify the statement. --nealdt 22:41, September 28, 2006 (GMT)
I wasn't objecting to it, I just thought it was a little funny that the upper tiered Marth and Sheik should be considered to have deficiencies without chain grabbing, when there are low tier chars like Mewtwo languishing in deficiency upon deficiency.
Of course, competitive play ignores those low tier chars, so Marth and Sheik's deficiencies DO come into play. So you're perfectly right. --MaskedMarth 05:56, September 29, 2006 (GMT)

Lucasthalefty (talk) 07:45, 9 March 2009 (UTC) This is Smash Wiki right? Even though Brawl just came out not every example has to be from brawl. Forms of chaingrabbing started back in Smash 64. I'm going to add a section for the first game because there were legit grabbing combos in that game.

Zelda's Down Throw

Zelda can perform some sort of pseudo-chain grab with her down throw in Melee and Brawl. She can perform it at any percentage up to 200% though it is very difficult to do at lower percentages in Melee and is better to perform at 90%. In Brawl, however, her down throw has slightly higher base knockback, allowing for a more easy pseudo-chain throw. This is performed like this: Her down throw send opponents behind her, so when you perform this down throw, you quickly run behind to regrab the opponent; but in Melee, it requires better timing. I will do a video later to show you more precisely how to perform it. YoshiKong (talk) 12:37, 21 November 2014 (EST)