Talk:Chain grab: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Zelda's Down Throw: Kid, you really know so much less than you think you know. Talk to better players before you continue to add false information.)
Line 17: Line 17:


Zelda can perform a chain grab with her down throw in Melee on super heavyweights (like Bowser and Donkey Kong). However, it does slightly more base knockback in Brawl, lessening this. I will do a video later to show you more precisely how to perform it. [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 12:37, 21 November 2014 (EST)
Zelda can perform a chain grab with her down throw in Melee on super heavyweights (like Bowser and Donkey Kong). However, it does slightly more base knockback in Brawl, lessening this. I will do a video later to show you more precisely how to perform it. [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 12:37, 21 November 2014 (EST)
:No you can DI out past 20.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 21:31, 5 January 2015 (EST)

Revision as of 22:31, January 5, 2015

I find it so funny that we're mentioning, of all characters, Marth, Sheik, and Ice Climbers needing chain throwing to overcome their deficiencies. --MaskedMarth 16:26, September 27, 2006 (GMT)

Is that what you gathered? I've always found that chain grabing is important, but not exactly necissary. What/who said that we needed to use chain grabbing to overcome decicincies? Oddeven2002 17:37, September 27, 2006 (GMT)

"However, tournament players generally see it as a valid technique which characters like Sheik, Marth, and the Ice Climbers need to overcome other deficiencies." That's in the article ^_^. --MaskedMarth 18:54, September 27, 2006 (GMT)

I added that line based on observations of highest-level matches involving the characters mentioned. Marth vs Falco, for example, is slated very hard against Marth without chaingrabbing (see PC chris or Bombsoldier vs Ken). Same with Ice Climbers vs Peach/Ganon/Marth/Fox/Falco/Falcon. Sheik is much more debatable, but without dthrow jab dthrow ftilt slap for a free 30-40 damage every stock vs Marth, the match would be much harder. It's an opinion I feel is backed up by fact, but you're welcome to edit or clarify the statement. --nealdt 22:41, September 28, 2006 (GMT)
I wasn't objecting to it, I just thought it was a little funny that the upper tiered Marth and Sheik should be considered to have deficiencies without chain grabbing, when there are low tier chars like Mewtwo languishing in deficiency upon deficiency.
Of course, competitive play ignores those low tier chars, so Marth and Sheik's deficiencies DO come into play. So you're perfectly right. --MaskedMarth 05:56, September 29, 2006 (GMT)

Lucasthalefty (talk) 07:45, 9 March 2009 (UTC) This is Smash Wiki right? Even though Brawl just came out not every example has to be from brawl. Forms of chaingrabbing started back in Smash 64. I'm going to add a section for the first game because there were legit grabbing combos in that game.

Zelda's Down Throw

Zelda can perform a chain grab with her down throw in Melee on super heavyweights (like Bowser and Donkey Kong). However, it does slightly more base knockback in Brawl, lessening this. I will do a video later to show you more precisely how to perform it. YoshiKong (talk) 12:37, 21 November 2014 (EST)

No you can DI out past 20.--BrianDon't try me!Falco.gif 21:31, 5 January 2015 (EST)