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Super Smash Bros. 4 in competitive play

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Revision as of 08:39, December 22, 2016 by PokemonMasterJamal3 (talk | contribs) (→‎Effect on the Melee and Brawl communities: Removing more anti-Brawl bias.)
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Super Smash Bros. 4's competitive scene began before either version was publicly released at the Super Smash Bros. Invitational on June 10, 2014, hosted by Nintendo of America at E3 2014 where they played a demo of the Wii U version. There, ZeRo emerged victorious, beginning his long winning streak of Smash 4 tournaments to come.

The vast majority of the competitive scene takes place on the Wii U version, as it allows for better viewing quality, far superior controls, and generally improved graphics, although the 3DS version of the game has been featured in a few tournaments like the Xanadu Smash 4 Invitational and KTAR X.

Effect on the Melee and Brawl communities

Smash 4 has had little impact on Melee's tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. However, some players choose to play competitive Melee over Smash 4 due to their main being stronger in that game, a notable example of this being Hungrybox.

Brawl's competitive scene has largely tapered off since the release of Smash 4, as many of its players, such as ZeRo and ESAM, primarily played it because it was the latest installment in the series.


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