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Super Smash Bros. 4 in competitive play: Difference between revisions

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{{ArticleIcons|ssb4=y|competitive=y}}
{{ArticleIcons|ssb4=y|competitive=y}}
{{DISPLAYTITLE:''Super Smash Bros. 4'' in competitive play}}
{{DISPLAYTITLE:''Super Smash Bros. 4'' in competitive play}}
''[[Super Smash Bros. 4]]''{{'}}s competitive scene began before either version was publicly released at the [[Super Smash Bros. Invitational]] on June 10, 2014, hosted by [[Nintendo|Nintendo of America]] at [[E3 2014]] where they played a demo of the ''[[Super Smash Bros. for Wii U|Wii U version]]''. There, {{Sm|ZeRo}} emerged victorious, beginning his long winning streak of ''Smash 4'' tournaments to come the following year.
{{incomplete|Needs expansion in areas related to spefic player info.}}
''[[Super Smash Bros. 4]]''{{'}}s competitive scene began before either version was publicly released at the [[Super Smash Bros. Invitational]] on June 10, 2014, hosted by [[Nintendo|Nintendo of America]] at [[E3 2014]] where they presented a demo of the ''[[Super Smash Bros. for Wii U|Wii U version]]''. {{Sm|ZeRo}} had emerged victorious, beginning his infamous winning streak of many [[List of national tournaments#Super Smash Bros for Wii U|''Smash 4'' major]]s to come.
 
''Smash 4'' is the first Smash game to have [[patch]]es via online download, which had a significant impact on tournament play. These updates forcefully shifted the [[metagame]] multiple times through 2014 into 2016.


==2014==
==2014==
The ''[[Super Smash Bros. for 3DS|3DS version]]'' had a small era of time in the limelight from September 12th until around December of 2014. The vast majority of the competitive scene now utilizes the ''[[Wii U]]'' game, as it allows for superior viewing quality and far better control capabilities. Besides [[netplay|online play]], the ''[[3DS]]'' version of the game has fallen into obscurity.
The ''[[Super Smash Bros. for 3DS|3DS version]]'' had a small amount of time in the limelight from September 12th until around the end of December. The vast majority of the competitive scene now utilizes the ''[[Wii U]]'' game, as it allows for superior viewing quality and far better control capabilities. Besides [[netplay|online play]], the ''[[3DS]]'' version of the game has fallen into obscurity.


Since the ''3DS'' game started with version [[List of updates (SSB4-3DS)#1.0.0|1.0.0]], it initially had a plethora of [[glitch|bugs]], (primarily carried over from ''[[Brawl]]''), some of which was either an enhancement or was a deterrence to the competitive scene. Gameplay imbalance was also far more prominent.
Since the ''3DS'' game started with version [[List of updates (SSB4-3DS)#1.0.0|1.0.0]], it initially had a plethora of [[glitch|bugs]], (primarily carried over from ''[[Brawl]]''), some of which was either an enhancement or was a deterrence to the competitive scene. Gameplay imbalance was also far more prominent. For instance, [[DACUS]] was still in from ''Brawl'', and was discovered through using hacks to make the [[GameCube controller]] usable. However, it was completely removed in the ''Wii U'' version.
 
The [[Umebura]] tournament series was among the only national level tournaments ever held for ''Smash 3DS''.


==2015==
==2015==
This marks the first year of the ''[[Super Smash Bros. for Wii U|Wii U version]]''{{'}}s competitive timeline.
This marks the first year of the ''[[Super Smash Bros. for Wii U]]''{{'}}s competitive timeline. This Smash game had a rather unique start compared to previous ones, considering the fact that the ''3DS'' version was essentially the same game. Players were able to "hit the ground running" going into the new year.
 
==2016==
'''~'''
 
==2017 and the future==
'''~'''


== Effect on the ''Melee'' and ''Brawl'' communities ==
== Effect on the ''Melee'' and ''Brawl'' communities ==
''Smash 4'' has had little impact on ''Melee''{{'}}s tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. Most already established '' Melee'' players chose to stay with the ''Melee'' community over ''Smash 4'' due to several factors; they include the physics of ''Smash 4'' being more similar to the controversial ''Brawl'' game engine, or their [[main]] being more tournament viable.
''Smash 4'' has had little impact on ''Melee''{{'}}s tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. Most already established '' Melee'' players have chosen to stay with the ''Melee'' community over ''Smash 4'' due to several factors; they include the physics of ''Smash 4'' being more similar to the controversial ''Brawl'' game engine, or their [[main]] being more tournament viable.
 
''Brawl''{{'}}s competitive scene has largely tapered off and moved onto ''Smash 4'' since it was released. Almost all of its high level players, examples being {{Sm|Salem}} or {{Sm|ESAM}}, primarily played it because it was simply the latest installment in the series after ''Melee'' and was therefore their personal preference.


''Brawl''{{'}}s competitive scene has largely tapered off since the release of ''Smash 4''. Almost all of its high level players, examples being {{Sm|Salem}} or {{Sm|ESAM}}, primarily played it because it was simply the latest installment in the series after ''Melee'' and was therefore their preference.
==See also==
*[[Super Smash Bros. 64 in competitive play]]
*[[Super Smash Bros. Melee in competitive play]]
*[[Super Smash Bros. Brawl in competitive play]]


{{stub}}
[[Category:Super Smash Bros. 4]]
[[Category:Super Smash Bros. 4]]
[[Category:Competitive play]]
[[Category:Competitive play]]

Revision as of 01:27, January 25, 2017


An icon for denoting incomplete things.

Super Smash Bros. 4's competitive scene began before either version was publicly released at the Super Smash Bros. Invitational on June 10, 2014, hosted by Nintendo of America at E3 2014 where they presented a demo of the Wii U version. ZeRo had emerged victorious, beginning his infamous winning streak of many Smash 4 majors to come.

Smash 4 is the first Smash game to have patches via online download, which had a significant impact on tournament play. These updates forcefully shifted the metagame multiple times through 2014 into 2016.

2014

The 3DS version had a small amount of time in the limelight from September 12th until around the end of December. The vast majority of the competitive scene now utilizes the Wii U game, as it allows for superior viewing quality and far better control capabilities. Besides online play, the 3DS version of the game has fallen into obscurity.

Since the 3DS game started with version 1.0.0, it initially had a plethora of bugs, (primarily carried over from Brawl), some of which was either an enhancement or was a deterrence to the competitive scene. Gameplay imbalance was also far more prominent. For instance, DACUS was still in from Brawl, and was discovered through using hacks to make the GameCube controller usable. However, it was completely removed in the Wii U version.

The Umebura tournament series was among the only national level tournaments ever held for Smash 3DS.

2015

This marks the first year of the Super Smash Bros. for Wii U's competitive timeline. This Smash game had a rather unique start compared to previous ones, considering the fact that the 3DS version was essentially the same game. Players were able to "hit the ground running" going into the new year.

2016

~

2017 and the future

~

Effect on the Melee and Brawl communities

Smash 4 has had little impact on Melee's tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. Most already established Melee players have chosen to stay with the Melee community over Smash 4 due to several factors; they include the physics of Smash 4 being more similar to the controversial Brawl game engine, or their main being more tournament viable.

Brawl's competitive scene has largely tapered off and moved onto Smash 4 since it was released. Almost all of its high level players, examples being Salem or ESAM, primarily played it because it was simply the latest installment in the series after Melee and was therefore their personal preference.

See also