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Super Smash Bros. 4 in competitive play: Difference between revisions

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(Removed anti-Brawl bias.)
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== Effect on the ''Melee'' and ''Brawl'' communities ==
== Effect on the ''Melee'' and ''Brawl'' communities ==
''Smash 4'' has had little impact on ''Melee''{{'}}s tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. However, some players choose to play competitive ''Melee'' over ''Smash 4'' due to their main being stronger in that game, a famous example of this being {{Sm|Hungrybox}}.
''Smash 4'' has had little impact on ''Melee''{{'}}s tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. However, some players choose to play competitive ''Melee'' over ''Smash 4'' due to their main being stronger in that game, a notable example of this being {{Sm|Hungrybox}}.


''Brawl''{{'}}s competitive scene has largely tapered off since the release of ''Smash 4'', as many of its players, such as {{Sm|ZeRo}} and {{Sm|ESAM}}, only played it because it was the latest installment in the series.
''Brawl''{{'}}s competitive scene has largely tapered off since the release of ''Smash 4'', as many of its players, such as {{Sm|ZeRo}} and {{Sm|ESAM}}, only played it because it was the latest installment in the series.

Revision as of 01:25, December 20, 2016


Beginnings

Super Smash Bros. 4's competitive scene began before either version was publicly released at the Super Smash Bros. Invitational on June 10, 2014, hosted by Nintendo of America at E3 2014 where they played a demo of the Wii U version. There, ZeRo emerged victorious, beginning his long winning streak of Smash 4 tournaments to come.

Features

The developers of Super Smash Bros. 4 stated that they wanted the game's speed and gameplay style to be somewhere between Melee and Brawl, so that the game could appeal to casual and competitive players alike, and the gameplay represents this. Although not completely removed, hitstun cancelling was nerfed considerably, and fall speeds were universally increased, although they are still generally lower than they were in Melee. Random tripping was removed, and various other sources of randomness were removed or toned down. Stale move negation was also weakened slightly, and stale moves no longer suffer as much in terms of knockback. SDI was weakened significantly, and autolink moves are now much more effective at connecting properly.

The vast majority of the competitive scene takes place on the Wii U version, as it allows for better viewing quality, far superior controls, and generally improved graphics, although the 3DS version of the game has been featured in a few tournaments like the Xanadu Smash 4 Invitational and KTAR X.

Effect on the Melee and Brawl communities

Smash 4 has had little impact on Melee's tournament scene, as it is not uncommon for both games to be featured at tournaments simultaneously. However, some players choose to play competitive Melee over Smash 4 due to their main being stronger in that game, a notable example of this being Hungrybox.

Brawl's competitive scene has largely tapered off since the release of Smash 4, as many of its players, such as ZeRo and ESAM, only played it because it was the latest installment in the series.


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