Super Scope: Difference between revisions

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*If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
*If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent.
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent.
*The Super Scope itself can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent.
*The shots can be absorbed in [[Ness]]'s PSI Magnet.

Revision as of 19:55, November 19, 2006

The Super Scope is a long-range weapon used exclusively in SSBM. Its blasts are comprised of a yellow ball of light energy.

  • Shoots 16 bursts of 3 shots before you run out of ammo. Thats 48 small shots.
  • Small shots have almost no knockback, but stuns opponent.
  • Shoots 3 fully charged shots before you run out of ammo.
  • Fully charged shots have a lot of knockback.
  • The small shots do between 0-1% damage.
  • The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
  • The shots can be absorbed in Ness's PSI Magnet.
  • If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
  • The shots can be reflected by Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, and Ness's bat. It can also be reflected by Mewtwo's confusion(forward+b), but dosnt hurt the opponent.
  • The shots can be absorbed in Ness's PSI Magnet.