Super Scope: Difference between revisions
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*The small shots do between 0-1% damage. | *The small shots do between 0-1% damage. | ||
*The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots. | *The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots. | ||
*The shots can be absorbed in [[Ness]]'s PSI Magnet. | |||
*If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped. | *If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped. | ||
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent. | *The shots can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent. | ||
*The Super Scope itself can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent. | *The Super Scope itself can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent. |
Revision as of 19:31, November 18, 2006
The Super Scope is a long-range weapon used in SSB and SSBM and differs significantly. Its blasts are comprised of a yellow ball of light energy.
- Shoots 16 bursts of 3 shots before you run out of ammo. Thats 48 small shots.
- Small shots have no knockback, but stun opponent.
- Shoots 3 fully charged shots before you run out of ammo.
- Fully charged shots have a lot of knockback.
- The small shots do between 0-1% damage.
- The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
- The shots can be absorbed in Ness's PSI Magnet.
- If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
- The shots can be reflected by Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, and Ness's bat. It can also be reflected by Mewtwo's confusion(forward+b), but dosnt hurt the opponent.
- The Super Scope itself can be reflected by Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, and Ness's bat. It can also be reflected by Mewtwo's confusion(forward+b), but dosnt hurt the opponent.