Super Scope: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 9: Line 9:
*The small shots do between 0-1% damage.
*The small shots do between 0-1% damage.
*The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
*The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
*The shots can be absorbed in [[Ness]]'s PSI Magnet.
*If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
*If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent.
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent.
*The shots can be absorbed in [[Ness]]'s PSI Magnet.
*The Super Scope itself can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent.
*The Super Scope itself can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosnt hurt the opponent.

Revision as of 19:31, November 18, 2006

The Super Scope is a long-range weapon used in SSB and SSBM and differs significantly. Its blasts are comprised of a yellow ball of light energy.

  • Shoots 16 bursts of 3 shots before you run out of ammo. Thats 48 small shots.
  • Small shots have no knockback, but stun opponent.
  • Shoots 3 fully charged shots before you run out of ammo.
  • Fully charged shots have a lot of knockback.
  • The small shots do between 0-1% damage.
  • The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
  • The shots can be absorbed in Ness's PSI Magnet.
  • If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
  • The shots can be reflected by Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, and Ness's bat. It can also be reflected by Mewtwo's confusion(forward+b), but dosnt hurt the opponent.
  • The Super Scope itself can be reflected by Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, and Ness's bat. It can also be reflected by Mewtwo's confusion(forward+b), but dosnt hurt the opponent.