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Stealth Burst: Difference between revisions

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|name=Stealth Burst
|name=Stealth Burst
|image=[[File:StealthBurstSSB4.jpg|300px]]
|image=[[File:StealthBurstSSB4.jpg|300px]]
|caption=The Gunner using Stealth Burst
|caption=The Gunner using Stealth Burst.
|user=[[Mii Gunner]]
|user=[[Mii Gunner]]
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
}}
}}
'''Stealth Burst''' ({{ja|ステルスバースト|Suterusubāsuto}}, ''Stealth Burst'')  is one of three [[side special move]]s for the {{SSB4|Mii Gunner}}. When used, the Gunner projects a small shining energy shot across the stage that vanishes momentarily, with the Gunner controlling the distance it moves, until he/she releases it or it reaches its max distance (about 3/4 of Final Destination), where it then creates a damaging explosion. If the move is used while in the air, the player will enter a helpless state and fall. This move is very similar to [[Zelda]]'s customized side special, [[Din's Fire|Din's Flare]], but has some noteworthy differences.
'''Stealth Burst''' ({{ja|ステルスバースト|Suterusubāsuto}}, ''Stealth Burst'')  is one of three [[side special move]]s for the [[Mii Gunner]]. When used, the Gunner projects a small shining energy shot across the stage that vanishes momentarily, with the Gunner controlling the distance it moves, until he/she releases it or it reaches its max distance (about 3/4 of Final Destination), where it then creates a damaging explosion. If the move is used while in the air, the player will enter a helpless state and fall. This move is very similar to [[Zelda]]'s customized side special, [[Din's Fire|Din's Flare]], but has some noteworthy differences.


As the name suggests, Stealth Burst becomes nearly invisible shortly after being shot, making it hard for the opponent to time a dodge but also difficult for the user to time the explosion (though they can master the latter with enough practice). Unlike Din's Fire, the Gunner does not float while controlling the burst (instead, they'll stop falling for a moment before descending at a slower rate), nor can the move be controlled at all, as it always goes straight forward at a steady rate and explodes when the button is released or it reaches max range.
As the name suggests, Stealth Burst becomes nearly invisible shortly after being shot, making it hard for the opponent to time a dodge but also difficult for the user to time the explosion (though they can master the latter with enough practice). Unlike Din's Fire, the Gunner does not float while controlling the burst (instead, they'll stop falling for a moment before descending at a slower rate), nor can the move be controlled at all, as it always goes straight forward at a steady rate and explodes when the button is released or it reaches max range.
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{{Special Moves/Mii Gunner}}
{{Special Moves/Mii Gunner}}
[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Mii Fighter]]
[[Category:Mii Fighter (SSB4)]]
[[Category:Mii Gunner (SSB4)]]
[[Category:Mii Gunner (SSB4)]]
[[Category:Mii Fighter]]

Revision as of 20:21, November 14, 2018

Stealth Burst
StealthBurstSSB4.jpg
The Gunner using Stealth Burst.
User Mii Gunner
Universe Super Smash Bros.

Stealth Burst (ステルスバースト, Stealth Burst) is one of three side special moves for the Mii Gunner. When used, the Gunner projects a small shining energy shot across the stage that vanishes momentarily, with the Gunner controlling the distance it moves, until he/she releases it or it reaches its max distance (about 3/4 of Final Destination), where it then creates a damaging explosion. If the move is used while in the air, the player will enter a helpless state and fall. This move is very similar to Zelda's customized side special, Din's Flare, but has some noteworthy differences.

As the name suggests, Stealth Burst becomes nearly invisible shortly after being shot, making it hard for the opponent to time a dodge but also difficult for the user to time the explosion (though they can master the latter with enough practice). Unlike Din's Fire, the Gunner does not float while controlling the burst (instead, they'll stop falling for a moment before descending at a slower rate), nor can the move be controlled at all, as it always goes straight forward at a steady rate and explodes when the button is released or it reaches max range.

Due to the slight unpredictability of the move, and the ability to control how far it travels, the Stealth Burst is a very good method for onstage edgeguarding, though it may prove to be somewhat difficult against characters who can reuse their recoveries after getting hit.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Flame Pillar 2. Stealth Burst 3. Gunner Missile
MiiGunSide1-SSB4.png
MiiGunSide2-SSB4.png
MiiGunSide3-SSB4.png
"Fire a blast diagonally toward the ground, creating a miniature inferno on impact." "A stealthy shot that explodes when you release the button." "Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!"

Template:Special Moves/Mii Gunner