Stamina Mode

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For the stat held by the Pokémon Trainer's Pokémon, see Stamina (stat).

Stamina is a Special Melee option in SSBM, and a Special Brawl option (under the name of Stamina) in SSBB. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then KOing them). Once a character reaches 0 HP (except for Giga Bowser) or are KO'd, they are out of the game.
In Melee, choosing Stamina Mode fixes the stamina at 150 HP; in Brawl, players can select the HP via the Handicap option, ranging from 1 to 300.

Super Projectile Match

Super Projectile Match is an official type of gameplay, originating from Super Smash Bros. Melee and returning in Super Smash Bros. Brawl.

How to perform

This gameplay mode is available for 2-4 players. Choose a Stamina mode battle under Special Melee in VS Mode, and then choose characters that use projectiles. Prohibit all direct attacks, and fight using only projectiles, then fight on a stage that has leveled ground and many places to hide (e.g Hyrule: Temple, etc.)

Notes

This gameplay mode is found on page 49 of the Super Smash Bros. Melee instruction booklet.

Trivia

  • When one brings an opponent to 0 HP, the game will slow down temporarily and the opponent will use the Star KO scream.
  • A defeated character makes no sounds and can be knocked around. Since they lie down when defeated, they can block projectiles.
  • Drone characters (such as the secondary Ice Climber and Pikmin) will blindly stand beside their defeated leader.
  • In the Melee instruction booklet, the fighters are shown with more than 150 HP, despite this being impossible in-game.