Super Smash Bros. series
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Stage striking: Difference between revisions

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'''Stage striking''' is a common procedure seen in most [[tournament]]s of the various games of the ''Super Smash Bros.'' series, used to fairly select a [[stage]] to be played on for the first match of a set. Generally speaking, stage striking involves starting with a list of [[neutral stage]]s, then having all players in the match take turns removing one or more stages from the list until only one stage is left.
'''Stage striking''' is a common procedure in most ''Super Smash Bros.'' [[tournament]]s, used to ensure the [[stage]] of a set's first match is fairly selected. Though the exact process varies depending on the number of available stages, stage striking involves starting with a list of [[neutral stage]]s, then having all players in the match take turns removing one or more stages from the list until only one stage is left. The procedure can be skipped entirely by invoking the [[Gentleman's Clause]], provided the tournament has such a rule.


Tournaments most commonly feature five neutral stages. Stage striking begins with a [[random]] game (such as a coin flip or {{s|wikipedia|rock-paper-scissors}}) to decide who strikes first. The winner of the random game strikes one stage of their choice. After this, the loser of the random game strikes two stages, then the winner strikes one last stage. The one remaining stage is used as the first stage for the set.
Stage striking operates similarly to the 1-2-2-1 setup of doubles matches. It begins with the players deciding who will strike first (such as by coin flip or {{s|wikipedia|rock-paper-scissors}}), after which one player will strike a stage, and the next will strike another stage. The process then repeats in reverse, with the player that went second striking another stage before the player that went first can strike another. This continues until only one stage is left, including the scenario in which there are fewer than five legal stages, and that stage will be used for the match. For successive matches, the loser of the previous match is allowed to select any stage among the list of [[counterpick stage]]s and neutral stages. Variations of [[Dave's Stupid Rule]] may limit which stages can be selected in this case.
 
If a tournament ruleset features six neutral stages, then at the last step the winner of the random game strikes two stages to obtain the last remaining stage. If a ruleset features seven or more neutral stages, then after five stages have been struck, the loser of the random game and the winner continue to alternate striking one stage until only one stage is left. If a ruleset features four or fewer neutral stages, then the above procedure simply stops once one stage is left.
 
Stage striking is only performed for the first match of a set. For successive matches, the loser of the previous match is allowed to select any stage among the list of [[counterpick stage]]s as well as the neutral stages. Variations of [[Dave's Stupid Rule]] may limit which stages can be selected in this case. Stage striking can also be skipped by invoking the [[Gentleman's Clause]], provided the tournament has such a rule.
 
As only one stage, {{SSB|Dream Land}}, is legal in current ''Smash 64'' tournaments, stage striking is no longer a common practice at ''Smash 64'' tournaments, though it was previously featured in older, less restrictive rulesets for the game.


As {{SSB|Dream Land}} is the sole legal stage in current ''Smash 64'' tournaments, stage striking is not necessary in them, though it was previously featured in older, less restrictive rulesets for the game.
==Example of stage striking==
==Example of stage striking==



Revision as of 21:50, July 9, 2019

Stage striking is a common procedure in most Super Smash Bros. tournaments, used to ensure the stage of a set's first match is fairly selected. Though the exact process varies depending on the number of available stages, stage striking involves starting with a list of neutral stages, then having all players in the match take turns removing one or more stages from the list until only one stage is left. The procedure can be skipped entirely by invoking the Gentleman's Clause, provided the tournament has such a rule.

Stage striking operates similarly to the 1-2-2-1 setup of doubles matches. It begins with the players deciding who will strike first (such as by coin flip or rock-paper-scissors), after which one player will strike a stage, and the next will strike another stage. The process then repeats in reverse, with the player that went second striking another stage before the player that went first can strike another. This continues until only one stage is left, including the scenario in which there are fewer than five legal stages, and that stage will be used for the match. For successive matches, the loser of the previous match is allowed to select any stage among the list of counterpick stages and neutral stages. Variations of Dave's Stupid Rule may limit which stages can be selected in this case.

As Dream Land is the sole legal stage in current Smash 64 tournaments, stage striking is not necessary in them, though it was previously featured in older, less restrictive rulesets for the game.

Example of stage striking