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Space Jump

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Revision as of 13:03, October 9, 2011 by Mr. Anon (talk | contribs) (→‎Origin: Can you clarify this RoyboyX? If the space jump in Metroid looks a lot like the one here, it would be good to note it down.)
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A Space Jump in progess. Mario is Player 1.

The Space Jump is a maneuver that can be done by Player 2 in The Subspace Emissary. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.

A Space Jump is used when:

Additionally, the Pokémon Trainer will perform a similar move in the background to keep up with his Pokémon as they progress through a side-scrolling level. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. (This is presumably also done in versus mode, but it's never seen on-screen.)

If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.

Origin

This move is an almost identical copy of a move in Kirby Super Star, where Kirby's partner could warp to Kirby's location. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct. In the game's remake, Kirby Super Star Ultra, this teleport function is even referred to as the Space Jump.

"Space Jump" is also the name of an upgrade in the Metroid series of games.