Hitbox visualization showing Sonic's dash attack.

OverviewEdit

A Spin Attack followed by a flying kick. It is a reliable follow-up from a down throw, however, it has high ending lag and the attack may not always properly connect.


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HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Spin attack
0 0 4 1% 0   Forwards 60 40 0 3.0 0 0.0 5.0 1.0 1.0x 1.0x 0%               Punch   63              
1 0 4 1% 0   Forwards 60 20 0 3.0 0 0.0 5.0 3.0 1.0x 1.0x 0%               Punch   63              
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Kick
0 0 3% 0   80 125 0 5 5 6.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 3% 0   80 125 0 3.5 5 0.0 0.0 -0.4 1.0x 1.0x 0%               Kick  
2 0 3% 0   80 125 0 3.5 4 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Spin attack hitboxes 5-15
Kick hitboxes 17-20
Interruptible 62
Animation length 68
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible