SSBU Icon.png

Ryu (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Ryu's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 2 can be canceled into a special move for a longer amount of time.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Forward 25 25 0   3.2 top 0.0 10.5 3.6 2.0× 1.0× 0%               Ryu Punch   All All            
1 0 0 1.5% 0   Forward 20 25 0   3.2 top 0.0 10.5 8.8 2.0× 1.0× 0%               Ryu Punch   All All            

TimingEdit

Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over. The move can also only transition into the third jab if it hits an opponent.

Hitboxes 3-4
Jab 3 continuability window 6-24
Special cancel window 3-12
Final Smash cancel window 3-4
Interruptible 28
Animation length 38
Hitboxes                                                                             
Jab 3                                                                             
Special cancel                                                                             
FS cancel                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible