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Rosalina & Luma (SSB4)/Neutral special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:RosalinaLumaShot.gif|thumb|270px|Hitbox visualization showing Rosalina's Luma Shot.]]
[[File:RosalinaLumaShot.gif|thumb|270px|Hitbox visualization showing Rosalina's Luma Shot, calling Luma back.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 21:11, December 5, 2017

Hitbox visualization showing Rosalina's Luma Shot, calling Luma back.
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Hitboxes

With Luma

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0 AngleIcon52.png 50 104 0 2.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Without Luma

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 0% 0 Sakurai angle 0 100 30 6.0 0 0.0 12.0 14.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png