Hitbox visualization showing Robin's up special, Elwind. The visual only shows Elwind's default angles as the blades' trajectory can be influenced.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Elwind 1 (early)
0 0 0 7.0% 0   Standard 10 100 0   4.0 top 0.0 0.0 0.5 1.0× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 100 30 0   6.0 top 0.0 2.0 to -3.5 0.5 to 0.0 1.0× 1.0× 0%               Slash   All All            
Elwind 1 (mid)
0 0 0 7.0% 0   Standard 10 100 0   4.0 top 0.0 0.0 0.5 1.0× 1.0× 0%               Slash   All All            
Elwind 1 (late)
0 0 0 5.0% 0   Standard 100 30 0   7.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Elwind 2 (early)
0 0 0 7.0% 0   Standard 70 90 0   6.0 top 0.0 2.0 to -3.5 0.5 to 0.0 1.0× 1.0× 0%               Slash   All All            
Elwind 2 (mid)
0 0 0 7.0% 0   Standard 70 90 0   7.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Elwind 2 (late)
0 0 0 5.0% 0   Standard 70 80 0   7.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Landing
0 0 0 0.0% 0   Standard 0 100 55   15.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               None   All All            

TimingEdit

Elwind 1 8, 9-12, 13-31
Elwind 2 28, 29-37, 38-55
Animation length 85
Elwind 1                                                                                                                                                                           
Elwind 2                                                                                                                                                                           
Robin                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible