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Ridley (SSBU)/Back aerial

< Ridley (SSBU)
Revision as of 16:03, August 7, 2022 by DrakRoar (talk | contribs) (→‎Landing lag)
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Hitbox visualization showing Ridley's back aerial.
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Overview

Update History

  4.0.0

  •   Back aerial deals more damage (15% → 16%) with no compensation on knockback.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 16.0% 0   Backward 35 83 0   7.0 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Backward 35 83 0   7.0 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 16.0% 0   Backward 35 83 0   8.0 footr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Hitboxes 10-12
Ending autocancel 38-
Interruptible 44
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Interruptible 18
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible