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Richter (SSBU)/Dash attack

Hitbox visualization showing Richter's dash attack.
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OverviewEdit

Update HistoryEdit

  9.0.0

  •   The looping hits deal more damage (1.7% → 2%; 12% total → 13.5%).
  •   The last hit has more base knockback (70 → 80), but less knockback scaling (115 → 105). This improves its KO potential near the edge, but reduces it from across the stage.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
2 0 0 2.0% 0   Speed-based 55 10 0   4.0 top 0.0 13.0 6.0 0.5× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Speed-based 70 10 0   4.0 top 0.0 13.0 -6.0 0.5× 1.0× 0%               Slash   All All            
0 0 0 2.0% 0   Speed-based 50 10 0   4.0 top 0.0 4.0 6.0 0.5× 1.0× 0%               Slash   All All            
3 0 0 2.0% 0   Speed-based 70 10 0   4.0 top 0.0 4.0 -6.0 0.5× 1.0× 0%               Slash   All All            
Hit 6
0 0 0 3.5% 0   Forward 80 105 0   11.5 top 0.0 8.8 0.5 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Hits 1-5 10-11, 13-14, 16-17, 19-20, 22-23
Hit 6 25-26
Interruptible 55
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible