Rest: Difference between revisions

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(Falco's shine has a few more frames where it can hit.)
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*Because of the reduced knockback, it cannot KO at as low percents as it could in Melee, but because it only gives vertical knockback it guarantees a star KO if it KOs the opponent.  This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.  
*Because of the reduced knockback, it cannot KO at as low percents as it could in Melee, but because it only gives vertical knockback it guarantees a star KO if it KOs the opponent.  This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.  
*It also has range similar to the SSB rest.  
*It also has range similar to the SSB rest.  
*The attack can be comboed into by many of Jigglypuff's moves, including [[up throw]], [[pound]], and [[up tilt]]. The [[hitbox]] comes out in 1 [[frame]], making it tied for the fastest move in the game with [[Falco]]'s or [[Fox]]'s [[shine]].
*The attack can be comboed into by many of Jigglypuff's moves, including [[up throw]], [[pound]], and [[up tilt]]. The [[hitbox]] comes out in 1 [[frame]], making it tied for the fastest move in the game with [[Fox]]'s [[shine]].
*If Jigglypuff uses Rest over water, it will wake up as soon as it lands in the water.  
*If Jigglypuff uses Rest over water, it will wake up as soon as it lands in the water.  
*The invincibility frames also allow Jigglypuff to rest explosive items, and catch opponents in the blast, without taking any damage or knockback.
*The invincibility frames also allow Jigglypuff to rest explosive items, and catch opponents in the blast, without taking any damage or knockback.

Revision as of 15:49, June 6, 2008

Rest
Jigglypuff's "Rest" special technique.

Rest is the name given to Jigglypuff's Down B. This attack is known for having high knockback, no startup lag, very small range, and a long vulnerability period. However, Jigglypuff gains invincibility frames for approximately the time it takes to close its eyes.

  • The move varies from game to game, with Melee's Rest having several times more knockback and 8% more damage at the expense of a bit of range. In Super Smash Bros. Brawl, Jigglypuff's Rest now deals less initial damage and knockback, only gives vertical knockback, and it no longer has a fiery effect and instead produces a flower effect. However, it is still a powerful killing move.
  • Initial damage = 15%, flower damage = 7-15% (when in brawl). Flower damage is potentially 30% if the enemy stands still, meaning that it has a possible total damage of 45%.
  • Because of the reduced knockback, it cannot KO at as low percents as it could in Melee, but because it only gives vertical knockback it guarantees a star KO if it KOs the opponent. This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.
  • It also has range similar to the SSB rest.
  • The attack can be comboed into by many of Jigglypuff's moves, including up throw, pound, and up tilt. The hitbox comes out in 1 frame, making it tied for the fastest move in the game with Fox's shine.
  • If Jigglypuff uses Rest over water, it will wake up as soon as it lands in the water.
  • The invincibility frames also allow Jigglypuff to rest explosive items, and catch opponents in the blast, without taking any damage or knockback.

Template:Jigglypuff Special Moves