Rest: Difference between revisions

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(Almost every attack in the game can hit large targets easier. That's not necessary,)
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[[Image:Rest.jpg|right|thumb|200px|Bowser is hit by Jigglypuff's "Rest" special technique.]]
[[Image:Rest.jpg|right|thumb|200px|Bowser is hit by Jigglypuff's "Rest" special technique.]]
'''Rest''' is the name given to [[Jigglypuff]]'s [[Down B]]. This attack is known for its high knockback, almost non-existant startup lag, very small range, and long vulnerability period. The specific effect varies from game to game, with Melee's Rest having several times more knockback and 8% more [[damage]] at the expense of a bit of range. In ''[[Super Smash Bros. Brawl]]'', Jigglypuff's Rest now deals less damage and knockback, and it no longer has a firey effect; it produces a [[flower]] effect. However, it is still a powerful killing move. It also has range similar to the SSB rest. The attack can be comboed into by many of Jigglypuff's moves, including [[up throw]], [[pound]], and [[up tilt]]. The [[hitbox]] comes out in 1 [[frame]], making it tied for the fastest move in the game with [[Falco]]'s or [[Fox]]'s [[shine]].
'''Rest''' is the name given to [[Jigglypuff]]'s [[Down B]]. This attack is known for its high knockback, almost non-existant startup lag, very small range, and long vulnerability period. The specific effect varies from game to game, with Melee's Rest having several times more knockback and 8% more [[damage]] at the expense of a bit of range. In ''[[Super Smash Bros. Brawl]]'', Jigglypuff's Rest now deals less damage and knockback, only gives vertical knockback, and it no longer has a firey effect and instead produces a [[flower]] effect. However, it is still a powerful killing move. Because of the reduced knockback, it cannot KO at as low percents as it could in Melee, but because it only gives vertical knockback it guarantees a star KO if it KOs the opponent.  This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up.  It also has range similar to the SSB rest. The attack can be comboed into by many of Jigglypuff's moves, including [[up throw]], [[pound]], and [[up tilt]]. The [[hitbox]] comes out in 1 [[frame]], making it tied for the fastest move in the game with [[Falco]]'s or [[Fox]]'s [[shine]].


If Rest is used on a [[Blast Box]], and the box explodes, Jigglypuff will not receive any knockback or damage.  
If Rest is used on a [[Blast Box]], and the box explodes, Jigglypuff will not receive any knockback or damage.  

Revision as of 12:01, May 7, 2008

File:Rest.jpg
Bowser is hit by Jigglypuff's "Rest" special technique.

Rest is the name given to Jigglypuff's Down B. This attack is known for its high knockback, almost non-existant startup lag, very small range, and long vulnerability period. The specific effect varies from game to game, with Melee's Rest having several times more knockback and 8% more damage at the expense of a bit of range. In Super Smash Bros. Brawl, Jigglypuff's Rest now deals less damage and knockback, only gives vertical knockback, and it no longer has a firey effect and instead produces a flower effect. However, it is still a powerful killing move. Because of the reduced knockback, it cannot KO at as low percents as it could in Melee, but because it only gives vertical knockback it guarantees a star KO if it KOs the opponent. This eliminates most of the attack's vulnerability due to the amount of time it takes an opponent to KO off the top giving Jigglypuff time to wake up. It also has range similar to the SSB rest. The attack can be comboed into by many of Jigglypuff's moves, including up throw, pound, and up tilt. The hitbox comes out in 1 frame, making it tied for the fastest move in the game with Falco's or Fox's shine.

If Rest is used on a Blast Box, and the box explodes, Jigglypuff will not receive any knockback or damage.


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Template:Jigglypuff Special Moves