Raptor Boost: Difference between revisions

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[[Captain Falcon|Captain Falcon's]] [[forward B]] attack.  Dodges many projectiles (not a fully charged [[Charge Blast]]) and some attacks, and pops opponents up in the air for quick combos, but is easily punished and has terrible priority (mainly because the hitbox comes out so late).  Often hits characters out of [[rolling|rolls]], [[sidestepping|sidesteps]], and [[tech]]s.
[[Captain Falcon|Captain Falcon's]] [[forward B]] attack.  Dodges many projectiles (not a fully charged [[Charge Blast]]) and some attacks, and pops opponents up in the air for quick combos, but is easily punished and has terrible priority (mainly because the hitbox comes out so late).  Often hits characters out of [[rolling|rolls]], [[sidestepping|sidesteps]], and [[tech]]s.


This attack is useful for tech chasing, due to its duration and range. Additionally, it can be comboed directly into [[Captain Falcon|Falcon's]] [[Forward aerial]] to achieve KOs relatively easily.
This attack is useful for [[tech]] chasing, due to its duration and range. Additionally, it can be [[combo]]ed directly into [[Captain Falcon|Falcon's]] [[knee]] to achieve KOs relatively easily.


 
Also, the '''Raptor Boost''' will send [[Captain Falcon|Falcon]] into [[Helpless|helpless mode]] so if a player does not distance himself from the edge of the stage, the Boost has a chance of netting the player a [[self-destruct]].
Also, the '''Raptor Boost''' will send [[Captain Falcon|Falcon]] into [[Helpless|helpless mode]] so if a player does not distance himself from the edge of the stage, the Boost has a chance of netting the player a Self-Destruct


[[Category:Attacks]]  
[[Category:Attacks]]  
[[Category:Special Attacks]]
[[Category:Special moves]]

Revision as of 12:33, February 24, 2007

Captain Falcon's forward B attack. Dodges many projectiles (not a fully charged Charge Blast) and some attacks, and pops opponents up in the air for quick combos, but is easily punished and has terrible priority (mainly because the hitbox comes out so late). Often hits characters out of rolls, sidesteps, and techs.

This attack is useful for tech chasing, due to its duration and range. Additionally, it can be comboed directly into Falcon's knee to achieve KOs relatively easily.

Also, the Raptor Boost will send Falcon into helpless mode so if a player does not distance himself from the edge of the stage, the Boost has a chance of netting the player a self-destruct.