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Pit (SSBB)/Back aerial: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{technical data}}


==Overview==
==Overview==
Pit thrusts his bow behind him. The move has a sweetspot which deals 15% and insanely high knockback. Back aerial not only deals the most damage out of all of his aerials but also the most knockback out of his entire moveset barring his fully charged smash attacks. The sweetspot is capable of KOing Mario at the center of {{SSBB|Final Destination}} at around 100% and its power is only rivalled by {{mvsub|Snake|SSBB|Back aerial|alt=Snake's}} and {{mvsub|Lucario|SSBB|Back aerial|alt=Lucario's}} with max [[Aura]] and only surpassed by {{mvsub|Zelda|SSBB|Back aerial|alt=Zelda's}}. The downside to his back aerial is the the sweetspot can be difficult to land and the sourspot is infinitely weaker not being able to reliably score KOs until beyond [[sudden death]] percents. On the bright side, the sourspot spot is capable of [[lock]]ing opponents up until mid percents. Back aerial overall is one of Pit's best options for KOs as besides its strength, it has decent speed and its landing lag isn't too bad although it can be pretty difficult to land and [[stale move negation]] will only make it weaker the more Pit uses it.  
Pit thrusts his bow behind him. The move has a sweetspot which deals 15% and insanely high knockback. Back aerial not only deals the most damage out of all of his aerials but also the most knockback out of his entire moveset barring his fully charged smash attacks. The sweetspot is capable of KOing Mario at the center of {{SSBB|Final Destination}} at around 107%, making it the third strongest back aerial in the game behind {{mvsub|Snake|SSBB|Back aerial|alt=Snake's}} and {{mvsub|Zelda|SSBB|Back aerial|alt=Zelda's}}. The downside to his back aerial is the sweetspot can be difficult to land and the sourspot is infinitely weaker not being able to reliably score KOs until beyond [[sudden death]] percents. On the bright side, the sourspot spot is capable of [[lock]]ing opponents up until mid percents. Back aerial overall is one of Pit's best options for KOs as besides its strength, it has decent speed and its landing lag isn't too bad although it can be pretty difficult to land and [[stale move negation]] will only make it weaker the more Pit uses it.  


==Hitboxes==
==Hitboxes==
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=240000
|bn=72
|bn=72
|xpos=0.0
|xpos=0.0
|ypos=17575.79
|ypos=-420000
|zpos=0.0
|zpos=0.0
|effect=Stab
|effect=Stab
|type=Bow
|type=Bow
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=240000
|bn=72
|bn=72
|xpos=0.0
|ypos=-240000
|ypos=17578.79
|zpos=0.0
|effect=Stab
|effect=Stab
|type=Bow
|type=Bow
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=240000
|bn=72
|bn=72
|xpos=0.0
|ypos=-60000
|ypos=17581.79
|zpos=0.0
|effect=Stab
|effect=Stab
|type=Bow
|type=Bow
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
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|ks=80
|ks=80
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=72
|bn=72
|xpos=0.0
|ypos=-300000
|ypos=17577.79
|zpos=0.0
|effect=Stab
|effect=Stab
|type=Bow
|type=Bow
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=M
|slvl=M
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|ks=80
|ks=80
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=72
|bn=72
|xpos=0.0
|ypos=-180000
|ypos=17579.79
|zpos=0.0
|effect=Stab
|effect=Stab
|type=Bow
|type=Bow
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=M
|slvl=M
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|ks=80
|ks=80
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=72
|bn=72
|xpos=0.0
|ypos=-60000
|ypos=17581.79
|zpos=0.0
|effect=Stab
|effect=Stab
|type=Bow
|type=Bow
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=M
|slvl=M
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|11-25
|11-25
|-
|-
!Ending autocancel
!Ending auto-cancel
|28-
|28-
|-
|-
!Animation length
!Animation length
|39
|38
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=14}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=13}}
|-
|-
{{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStrip|t=Blank|c=27}}{{FrameStrip|t=Autocancel|c=11}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 17:14, March 28, 2024

Overview[edit]

Pit thrusts his bow behind him. The move has a sweetspot which deals 15% and insanely high knockback. Back aerial not only deals the most damage out of all of his aerials but also the most knockback out of his entire moveset barring his fully charged smash attacks. The sweetspot is capable of KOing Mario at the center of Final Destination at around 107%, making it the third strongest back aerial in the game behind Snake's and Zelda's. The downside to his back aerial is the sweetspot can be difficult to land and the sourspot is infinitely weaker not being able to reliably score KOs until beyond sudden death percents. On the bright side, the sourspot spot is capable of locking opponents up until mid percents. Back aerial overall is one of Pit's best options for KOs as besides its strength, it has decent speed and its landing lag isn't too bad although it can be pretty difficult to land and stale move negation will only make it weaker the more Pit uses it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 15% 0 Sakurai angle 30 100 0 4.0 72 0.0 -7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png The icon for the sacred type. EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 15% 0 Sakurai angle 30 100 0 4.0 72 0.0 -4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png The icon for the sacred type. EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 15% 0 Sakurai angle 30 100 0 4.0 72 0.0 -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png The icon for the sacred type. EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Late hit
0 0 7% 0 Sakurai angle 10 80 0 5.0 72 0.0 -5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png The icon for the sacred type. EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 7% 0 Sakurai angle 10 80 0 5.0 72 0.0 -3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png The icon for the sacred type. EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 7% 0 Sakurai angle 10 80 0 5.0 72 0.0 -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png The icon for the sacred type. EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Clean hit 9-10
Late hit 11-25
Ending auto-cancel 28-
Animation length 38
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel