Pillaring: Difference between revisions

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Pillaring most commonly refers to pressuring an opponent's shield using shffl'd aerials and shines, used by [[Fox McCloud (SSBM)|Fox]] and [[Falco Lombardi (SSBM)|Falco]].  This technique is commonly used in high-level play. Pillaring is sometimes viewed as shield pressure in general. It is also commonly mistaken for Falco's vertical dair and shine combos.
'''Pillaring''' is a tactic in [[Super Smash Bros. Melee|Melee]] of pressuring an opponent's [[shield]] using [[shffl']]d aerials and [[shine]]s, used by [[Fox McCloud (SSBM)|Fox]] and [[Falco Lombardi (SSBM)|Falco]].  This technique is commonly used in high-level play. Pillaring is sometimes viewed as shield [[pressure]] in general. It is also commonly mistaken for Falco's vertical [[down aerial]] and shine combos.


=== How to Pillar ===
=== How to perform ===
Against a shielding opponent, the easiest way to pillar is to shffl a dair and immediately shine. The shine is then jump cancelled into another dair, and the cycle continues. However, other aerials may be used, depending on preference. This can be mixed up with multishines and [[waveshine]]s. Jabs and (for [[Falco Lombardi (SSBM)|Falco]]) dtilts, as well as jump cancelled grabs out of shine are also popular mixups.
Against a shielding opponent, the easiest way to pillar is to shffl' a down aerial and immediately shine. The shine is then [[jump-canceling|jump-cancel]]ed into another dair, and the cycle continues. However, other aerials may be used, depending on preference. This can be mixed up with [[multishine]]s and [[waveshine]]s. [[Jab]]s, [[down tilt]]s (for Falco) and jump-canceled [[grab]]s out of shine are also popular mix-ups.


=== Pillaring's Uses ===
=== Uses ===


Pillaring can pressure an opponent in a shield, forcing them to roll out of it, which can be chased.  It is possible for Falco's dair pillar to be shield-grabbed, but it requires very good timing. If the opponent is not good at defending against pillaring, his shield may be broken. This is rare in high-level play.
Pillaring can pressure an opponent in a shield, forcing them to roll out of it, which can be chased.  It is possible for Falco's dair pillar to be shield-grabbed, but it requires very good timing. If the opponent is not good at defending against pillaring, his shield may be broken. This is rare in high-level play.


=== Technicalites ===
=== Technicalities ===
Pillaring can be shield grabbed or broken out of by Samus' Up-B, Bowser's Up-B, Fox doing either shine or Neutral Air, and a few other moves. The exact timing of when to break out of the pillar depends on how the opponent times his aerials and the breakout attack used.
Pillaring can be shield grabbed or broken out of by Samus' [[Up Special Move|Up B]], Bowser's Up B, Fox's shine or [[neutral aerial]], and a few other moves. The exact timing of when to break out of the pillar depends on how the opponent times his aerials and the breakout attack used.


=== Strategies ===
SHFFLing attacks against a shield leading into a pillar can put pressure on an opponent, and force them to make a mistake.
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[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Revision as of 20:04, November 20, 2008

Pillaring is a tactic in Melee of pressuring an opponent's shield using shffl'd aerials and shines, used by Fox and Falco. This technique is commonly used in high-level play. Pillaring is sometimes viewed as shield pressure in general. It is also commonly mistaken for Falco's vertical down aerial and shine combos.

How to perform

Against a shielding opponent, the easiest way to pillar is to shffl' a down aerial and immediately shine. The shine is then jump-canceled into another dair, and the cycle continues. However, other aerials may be used, depending on preference. This can be mixed up with multishines and waveshines. Jabs, down tilts (for Falco) and jump-canceled grabs out of shine are also popular mix-ups.

Uses

Pillaring can pressure an opponent in a shield, forcing them to roll out of it, which can be chased. It is possible for Falco's dair pillar to be shield-grabbed, but it requires very good timing. If the opponent is not good at defending against pillaring, his shield may be broken. This is rare in high-level play.

Technicalities

Pillaring can be shield grabbed or broken out of by Samus' Up B, Bowser's Up B, Fox's shine or neutral aerial, and a few other moves. The exact timing of when to break out of the pillar depends on how the opponent times his aerials and the breakout attack used.


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