Pikmin Chain: Difference between revisions

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[[Image:Pikmin 080111j-l.jpg|right|thumb]]
[[Image:Pikmin 080111j-l.jpg|right|thumb]]
'''Pikmin Chain''' is [[Olimar (SSBB)|Olimar]]'s [[Up Special Move]]. [[Captain Olimar]] creates a chain of [[Pikmin (species)|Pikmin]] and uses it to latch onto a ledge. It functions as a [[Tether Recovery]]. The distance recovered is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be completely useless. It has a little vertical rise, can be used to pseudo-spike edgehogs. It does not reorder your Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally.
'''Pikmin Chain''' is [[Olimar (SSBB)|Olimar]]'s [[Up Special Move]]. [[Captain Olimar]] creates a chain of [[Pikmin (species)|Pikmin]] and uses it to latch onto a ledge. It functions as a [[Tether Recovery]]. The distance recovered is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be completely useless. It has a little vertical rise, can be used to pseudo-spike edgehogs. It does not reorder your Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally.
Pikmin Chain is a useful move in [[Multi man Brawl]] especially 100 man brawl. If you stand on the edge of the field and repeatedly use it you will easilly KO oncoming [[Fighting Alloy Team]] members. If they aproach from the front just attack them normally.


==Origins==
==Origins==

Revision as of 23:51, September 25, 2008

Pikmin Chain is Olimar's Up Special Move. Captain Olimar creates a chain of Pikmin and uses it to latch onto a ledge. It functions as a Tether Recovery. The distance recovered is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be completely useless. It has a little vertical rise, can be used to pseudo-spike edgehogs. It does not reorder your Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally.

Origins

This attack doesn't come from the Pikmin universe. It was only one of Olimar's Special moves created just for Brawl. Template:Pikmin & Olimar Special Moves