Pikachu (SSBU)/Forward aerial: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Pikachu rotates | Pikachu rotates its body while pointing its electrically-charged head forward, damaging opponents multiple times, dealing a maximum of 11.8% if all six hits connect. Minimal horizontal and almost inexistent vertical range, but its low ending and landing lag make it effective in combos when used properly. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
Line 10: | Line 11: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Multihits|42}} | |||
{{HitboxTableTitle|Multihits| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 17: | Line 17: | ||
|damage=1.4% | |damage=1.4% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=50 | |fkv=50 | ||
|setweight=y | |||
|r=1.7 | |r=1.7 | ||
|bn=top | |bn=top | ||
Line 32: | Line 34: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 38: | Line 39: | ||
|damage=1.4% | |damage=1.4% | ||
|angle=290 | |angle=290 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=45 | |fkv=45 | ||
|setweight=y | |||
|r=1.7 | |r=1.7 | ||
|bn=top | |bn=top | ||
Line 53: | Line 56: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 59: | Line 61: | ||
|damage=1.4% | |damage=1.4% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=35 | |fkv=35 | ||
|setweight=y | |||
|r=1.7 | |r=1.7 | ||
|bn=top | |bn=top | ||
Line 74: | Line 78: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
Line 80: | Line 83: | ||
|damage=1.4% | |damage=1.4% | ||
|angle=280 | |angle=280 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=35 | |fkv=35 | ||
|setweight=y | |||
|r=1.7 | |r=1.7 | ||
|bn=top | |bn=top | ||
Line 95: | Line 100: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Final hit|42}} | |||
{{HitboxTableTitle|Final hit| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.8% | |damage=4.8% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=154 | |ks=154 | ||
Line 115: | Line 120: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Line 125: | Line 128: | ||
|- | |- | ||
!Multihits | !Multihits | ||
|11-25 | |11-25 (rehit rate: 3) | ||
|- | |- | ||
!Final hit | !Final hit | ||
Line 148: | Line 151: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|13 | |13 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |22 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=10}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavPikachu|g=SSBU}} | {{MvSubNavPikachu|g=SSBU}} | ||
[[Category:Pikachu (SSBU)]] | [[Category:Pikachu (SSBU)]] | ||
[[Category:Forward aerials (SSBU)]] | [[Category:Forward aerials (SSBU)]] |
Latest revision as of 05:13, January 10, 2024
Overview[edit]
Pikachu rotates its body while pointing its electrically-charged head forward, damaging opponents multiple times, dealing a maximum of 11.8% if all six hits connect. Minimal horizontal and almost inexistent vertical range, but its low ending and landing lag make it effective in combos when used properly.
Update History[edit]
- Forward aerial's looping hits launch slightly more inward with their upper hitboxes (310°/290° → 290°/280°), causing it to connect more reliably if Pikachu is moving downward or relatively slowly, but less reliably if moving too fast upward and/or forward.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Multihits | 11-25 (rehit rate: 3) |
Final hit | 27 |
Ending autocancel | 32- |
Interruptible | 42 |
Animation length | 53 |
Landing lag[edit]
Interruptible | 13 |
---|---|
Animation length | 22 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|