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Pikachu (SSBU)/Forward aerial: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Pikachu rotates his body while pointing his electrically-charged head forward, damaging opponents multiple times, dealing a maximum of 11.8% if all six hits connect. Minimal horizontal and almost inexistent vertical range, but its low ending and landing lag make it effective in combos when used properly.
Pikachu rotates its body while pointing its electrically-charged head forward, damaging opponents multiple times, dealing a maximum of 11.8% if all six hits connect. Minimal horizontal and almost inexistent vertical range, but its low ending and landing lag make it effective in combos when used properly.
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|Forward aerial connects more reliably by an adjusted angle (35/310/60/290 35/290/60/280).}}
*{{change|[[Forward aerial]]'s looping hits launch slightly more inward with their upper hitboxes (310°/290° 290°/280°), causing it to connect more reliably if Pikachu is moving downward or relatively slowly, but less reliably if moving too fast upward and/or forward.}}
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits|42}}
{{HitboxTableTitle|Multihits|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 16: Line 17:
|damage=1.4%
|damage=1.4%
|angle=35
|angle=35
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=50
|fkv=50
|setweight=y
|r=1.7
|r=1.7
|bn=top
|bn=top
Line 31: Line 34:
|slvl=M
|slvl=M
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 37: Line 39:
|damage=1.4%
|damage=1.4%
|angle=290
|angle=290
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=45
|fkv=45
|setweight=y
|r=1.7
|r=1.7
|bn=top
|bn=top
Line 52: Line 56:
|slvl=M
|slvl=M
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 58: Line 61:
|damage=1.4%
|damage=1.4%
|angle=60
|angle=60
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=35
|fkv=35
|setweight=y
|r=1.7
|r=1.7
|bn=top
|bn=top
Line 73: Line 78:
|slvl=M
|slvl=M
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 79: Line 83:
|damage=1.4%
|damage=1.4%
|angle=280
|angle=280
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=35
|fkv=35
|setweight=y
|r=1.7
|r=1.7
|bn=top
|bn=top
Line 94: Line 100:
|slvl=M
|slvl=M
}}
}}
|3
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.8%
|damage=4.8%
|angle=48
|angle=48
|af=3
|bk=40
|bk=40
|ks=154
|ks=154
Line 114: Line 120:
|slvl=M
|slvl=M
}}
}}
|0
{{HitboxTableRowNote|The multihits use weight-independent knockback.|25}}
|}
|}
==Timing==
==Timing==
Line 124: Line 128:
|-
|-
!Multihits
!Multihits
|11-25
|11-25 (rehit rate: 3)
|-
|-
!Final hit
!Final hit
Line 147: Line 151:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
|interruptible
!Interruptible
|13
|13
|-
|-
!Animation length
!Animation length
|34
|22
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavPikachu|g=SSBU}}
{{MvSubNavPikachu|g=SSBU}}
[[Category:Pikachu (SSBU)]]
[[Category:Pikachu (SSBU)]]
[[Category:Forward aerials (SSBU)]]
[[Category:Forward aerials (SSBU)]]

Latest revision as of 05:13, January 10, 2024

Hitbox visualization showing Pikachu's forward aerial.
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Overview[edit]

Pikachu rotates its body while pointing its electrically-charged head forward, damaging opponents multiple times, dealing a maximum of 11.8% if all six hits connect. Minimal horizontal and almost inexistent vertical range, but its low ending and landing lag make it effective in combos when used properly.

Update History[edit]

Super Smash Bros. Ultimate 9.0.0

  • Change Forward aerial's looping hits launch slightly more inward with their upper hitboxes (310°/290° → 290°/280°), causing it to connect more reliably if Pikachu is moving downward or relatively slowly, but less reliably if moving too fast upward and/or forward.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 3 1.4% 0 AngleIcon35.png Forward 0 100 50 HitboxTableIcon(True).png 1.7 top 0.0 1.5 9.5 to 8.0 0.5× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 3 1.4% 0 AngleIcon290.png Forward 0 100 45 HitboxTableIcon(True).png 1.7 top 0.0 9.5 9.5 to 8.0 0.5× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 3 1.4% 0 AngleIcon60.png Forward 0 100 35 HitboxTableIcon(True).png 1.7 top 0.0 1.5 13.0 to 9.5 0.5× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 3 1.4% 0 AngleIcon280.png Forward 0 100 35 HitboxTableIcon(True).png 1.7 top 0.0 9.5 13.0 to 9.5 0.5× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 0 4.8% 0 AngleIcon48.png Forward 40 154 0 HitboxTableIcon(False).png 7.0 top 0.0 5.5 11.0 to 9.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Electric).png TypeIcon(Body).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initial autocancel 1-4
Multihits 11-25 (rehit rate: 3)
Final hit 27
Ending autocancel 32-
Interruptible 42
Animation length 53
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Interruptible 13
Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible