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Pikachu (SSB)/Up special

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< Pikachu (SSB)
Revision as of 06:19, August 21, 2013 by Scr7 (talk | contribs)
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Overview

Pikachu's up special's hitboxes in Smash 64.
The hitbox of Pikachu's up special.

This move is known as Quick Attack, where Pikachu travels in a direction, and can optionally travel in a second direction with warp speed. The direction of second warp must be at least 45 degrees different than the direction of the first warp. It deals no damage at all but is the best recovery move in the game as it covers a huge distance very quickly, making it hard to edgeguard Pikachu if it uses Quick Attack properly.

The already very long move can be extended. If the player lets the Control Stick snap back to the neutral position just before one of the warps ends, Pikachu will not lose its momentum after warping. This can be done with the first or second warp. It may be possible to do it with both, but then Pikachu will run a high risk of missing the second warp.

Quick Attack is also known to have invincibility frames during the beginning and middle of the move. Pikachu players can then use an technique called ledge-stall, where it uses Quick Attack on the ledge for as long as it likes and Pikachu will be invincible of a infinite amount of time as seen in this video. With Quick Attack's said long range, invincibility frames, and quick speed, Pikachu is also capable of escaping out of situations and combos. However, if a Pikachu player does not land the Quick Attack in a safe place, he or she are likely going to get punished due to Quick Attack's ending lag.


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