Hitbox visualization showing Pichu's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Standard 70 70 0   2.8 tail1 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 70 70 0   3.6 tail3 1.5 -0.2 -0.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes 4-9
Ending autocancel 18-
Interruptible 27
Animation length 27
                                                     
                                                     

Landing lagEdit

Interruptible 12
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible