Pac-Man (SSB4)/Neutral aerial: Difference between revisions
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Baefeather (talk | contribs) m (Man I'm upset I just realized that I put the first actionable frame as the animation duration so it turns out that everything I did is ONE frame off. Get ready for a bunch of edits) |
Baefeather (talk | contribs) m (Boy, this sure is painful) |
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=32}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=45}}{{FrameStrip|t=Autocancel|c=4}} | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=45}}{{FrameStrip|t=Autocancel|c=4}} |
Revision as of 02:19, December 9, 2016
Overview
Pac-Man transforms into his wedge form and attacks the opponent, performing a sex kick. It is Pac-Man's fastest aerial, coming out on frame three, dealing 10% damage, with moderate knockback. As such, it can be used to escape combos and kill at higher percents. Due to its low trajectory, it can be used to set up for a lock at mid percents.
Hitboxes
Effect | Damage | Angle | Base knockback | Knockback scaling |
---|---|---|---|---|
Slash | 10% (early), 6% (mid), 3% (late) | 20 (early), 13 (mid/late) | 100 (early), 90 (mid/late) |
Timing
Attack
Early hitboxes | 3-5 |
---|---|
Mid hitboxes | 6-9 |
Late hitboxes | 10-19 |
Autocancel | 1-2, 48-51 |
Animation length | 51 |
Landing lag
Animation length | 12 |
---|
Lag time |
Hitbox |
Autocancel |
|