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Meta Knight (SSB4)/Up special: Difference between revisions

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(→‎Hitboxes: More hitbox properties.)
Line 9: Line 9:
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Grounded|24}}
{{HitboxTableTitle|Grounded|24}}
{{HitboxTableTitle|Hit 1 (clean)|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=9%
|damage=9%
|sd=0
|sd=0
|angle=88
|angle=86
|bk=130
|bk=130
|ks=10
|ks=10
Line 27: Line 28:
|ff=?
|ff=?
|clang=t
|clang=t
|a=f
|slvl=L
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=9%
|sd=0
|angle=88
|bk=127
|ks=10
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|ff=?
|clang=t
|slvl=L
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=2
|damage=9%
|sd=0
|angle=86
|bk=98
|ks=10
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|ff=?
|clang=t
|slvl=L
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=3
|damage=9%
|sd=0
|angle=88
|bk=98
|ks=10
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|ff=?
|clang=t
|slvl=L
|sfx=Slash
}}
{{HitboxTableTitle|Hit 1 (late)|24}}
{{SSB4HitboxTableRow
|id=0
|damage=6%
|sd=0
|angle=86
|bk=90
|ks=10
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|ff=?
|clang=t
|slvl=L
|sfx=Slash
}}
{{HitboxTableTitle|Hit 2|24}}
{{SSB4HitboxTableRow
|id=0
|damage=6%
|damage=6%
|sd=0
|sd=0
Line 49: Line 135:
|ff=?
|ff=?
|clang=t
|clang=t
|g=f
|slvl=L
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
{{HitboxTableTitle|Aerial|24}}
{{HitboxTableTitle|Aerial|24}}
{{HitboxTableTitle|Hit 1|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 72: Line 158:
|ff=?
|ff=?
|clang=t
|clang=t
|slvl=M
|slvl=L
|sfx=Slash
|sfx=Slash
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=6%
|sd=0
|angle=86
|bk=70
|ks=10
|fkv=0
|r=?
|bn=?
|xpos=?
|ypos=?
|zpos=?
|trip=0
|type=Sword
|effect=Slash
|ff=?
|clang=t
|slvl=L
|sfx=Slash
}}
{{HitboxTableTitle|Hit 2|24}}
{{SSB4HitboxTableRow
|id=0
|damage=6%
|damage=6%
|sd=0
|sd=0
Line 93: Line 201:
|ff=?
|ff=?
|clang=t
|clang=t
|slvl=M
|slvl=L
|sfx=Slash
|sfx=Slash
}}|}
}}
|}

Revision as of 15:04, January 21, 2016

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Overview

Meta Knight jumps high into the air and slashes, and swoops down in a loop and slashes a second time. It is Meta Knight's primary KO move, due to a combination of speed, range, and power, along with several set-ups. It combos off of down throw, forward throw, and dash attack, the latter two being possible even at KO percents. It is especially fearsome when used in conjunction with his up aerial; five up aerials into a high-altitude Shuttle Loop is capable of KOing the entire cast off the upper blast line, KOing floaties below 50%. For these reasons, it is frequently used at the end of Meta Knight's combos. Shuttle Loop is also a potent out of shield option, as the grounded version KO's starting at 120%. Shuttle Loop functions as a reliable recovery move as well, offering speed, distance, and protection.

However, for all its shining strengths, it is highly punishable if whiffed, as it leaves Meta Knight in his helpless animation.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Grounded
Hit 1 (clean)
0 0 9% 0 AngleIcon86.png 130 10 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 9% 0 AngleIcon88.png 127 10 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 9% 0 AngleIcon86.png 98 10 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 9% 0 AngleIcon88.png 98 10 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 1 (late)
0 0 6% 0 AngleIcon86.png 90 10 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 2
0 0 6% 0 AngleIcon80.png 55 130 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Aerial
Hit 1
0 0 6% 0 AngleIcon86.png 120 10 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 6% 0 AngleIcon86.png 70 10 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Hit 2
0 0 6% 0 AngleIcon80.png 55 118 0 ? ? ? ? ? 1.0x ?x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png