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Marth (SSBM)/Forward smash: Difference between revisions

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==Trivia==
==Trivia==
Marth's fsmash is the second strongest at 0% damage (only Pichu's fsmash has more knockback due to an even higher base knockback of 90), but only the 8the strongest at 100% damage. This is due to the rather low knockback growth on Marth forward smash. His has only 70 while most other characters have 100.
Marth's fsmash is the second strongest at 0% damage (only Pichu's fsmash has more knockback due to an even higher base knockback of 90), but only the 8th strongest at 100% damage. This is due to the rather low knockback growth on Marth forward smash. His has only 70 while most other characters have 100.


==Similar moves==
==Similar moves==

Revision as of 07:11, September 28, 2013

Overview

File:300px Marth Forward Smash Hitbox Melee.gif
Hitbox duration of Marth's forward smash.
Made this with Dolphin, Melee 1.0 and GIMP 2.
Hitbox data
Own work using Dolphin, a Melee 1.0 iso and GIMP 2.
All 4 hitbox frames together

Marth does a overhead slash, doing 14% at the base, and a high 20% at the tip with very high base knockback (the 2nd highest among forward smashes, only after Pichu's), but with lower knockback scaling. This attack is fast with great vertical and horizontal reach, and high power when tipped, with a tipped forward smash being capable of reliably KOing under 100%, and can even KO under 75%. Additionally, the tipper is not that difficult to land when spaced properly, with its rather large hitbox size. All of this combined with its ability to edge-guard opponents rather easily makes this one of best forward smashes in Melee. However, if the move is not sweet spotted, it deals much lower damage with moderate knockback, and can have difficulty KOing under 150%. Also, since this move has a large amount of ending lag, the move is very punishable if whiffed and/or not spaced properly. Nonetheless, it remains as Marth`s main KO move (other than his down aerial), being Marth's strongest attack in terms of damage outside a charged Shield Breaker, while having the start-up and reach to be easily landable.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 Template:DamageWhenCharged 0 Sakurai angle 60 70 0 0.015624 76 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 Template:DamageWhenCharged 0 Sakurai angle 60 70 0 0.0124992 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
2 0 Template:DamageWhenCharged 0 Sakurai angle 60 70 0 0.0140616 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
3 0 Template:DamageWhenCharged 0 Sakurai angle 80 70 0 0.015624 76 0.0203112 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Timing

Charges between 3-4
Hitbox 10-13
Interruptible 48
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Trivia

Marth's fsmash is the second strongest at 0% damage (only Pichu's fsmash has more knockback due to an even higher base knockback of 90), but only the 8th strongest at 100% damage. This is due to the rather low knockback growth on Marth forward smash. His has only 70 while most other characters have 100.

Similar moves