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Marth (SSBM)/Forward aerial: Difference between revisions

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(→‎Overview: added an image displaying in-depth hitbox frame analysis.)
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==Overview==
==Overview==
[[File:Marth_fair_hitbox_combination_with_frame_distinction.png|thumb|Hitbox range over time]]
[[File:Marth Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Marth's fair.]]
[[File:Marth Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Marth's fair.]]
Marth does a forward vertical slash, doing 9% damage if hit on base and 13% damage and better knockback on the tip. One of the versatile moves that Marth commonly uses in his metagame. This fair is also very safe to use, having little lag, being disjointed, and excellent for spacing. Also a extremely good edgeguarding move, as a few fairs hits on an opponent offstage can easily KO. It is used in many of Marth's combos such as the [[Ken Combo]].
Marth does a forward vertical slash, doing 9% damage if hit on base and 13% damage and better knockback on the tip. One of the versatile moves that Marth commonly uses in his metagame. This fair is also very safe to use, having little lag, being disjointed, and excellent for spacing. Also a extremely good edgeguarding move, as a few fairs hits on an opponent offstage can easily KO. It is used in many of Marth's combos such as the [[Ken Combo]].

Revision as of 05:37, August 14, 2013

Overview

This picture displays the different hitboxes and their drag over time.
Hitbox range over time
The hitbox of Marth's fair in Melee.
Hitbox duration of Marth's fair.

Marth does a forward vertical slash, doing 9% damage if hit on base and 13% damage and better knockback on the tip. One of the versatile moves that Marth commonly uses in his metagame. This fair is also very safe to use, having little lag, being disjointed, and excellent for spacing. Also a extremely good edgeguarding move, as a few fairs hits on an opponent offstage can easily KO. It is used in many of Marth's combos such as the Ken Combo.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 0 Sakurai angle 30 70 0 0.015624 76 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
1 0 9% 0 Sakurai angle 20 70 0 0.015624 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
2 0 9% 0 Sakurai angle 20 70 0 0.015624 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
3 0 13% 0 AngleIcon67.png 42 70 0 0.015624 76 0.0187488 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash

Timing

Attack

Hitboxes 4-7
Ending autocancel 27-
Interruptible 30
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 15
L-cancelled animation length 7
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

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