Mario (SSBB)/Neutral attack/Hit 3: Difference between revisions
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Dr. Pain 99 (talk | contribs) m (The supporting arguments for the merge are bad. The moves differ greatly in data and function. Also, the project head opposes a merge, that is the majority opinion, and this has been bumped sufficiently.) |
(Undid edit by Dr. Pain 99:) |
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{{merge|Mario (SSBB)/Neutral attack 1|See description on target page}} | |||
==Overview== | ==Overview== | ||
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to [[KO]] even at [[sudden death]] percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by [[jab cancel]]ling before the third jab into a [[down smash]]. | The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to [[KO]] even at [[sudden death]] percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by [[jab cancel]]ling before the third jab into a [[down smash]]. |
Revision as of 09:21, August 29, 2013
Overview
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to KO even at sudden death percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by jab cancelling before the third jab into a down smash.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Any | 1573 | 13.417 | 311.32% | 344.86% | 391.44% |
Entire jab combo | 1643 | 13.417 | 306.10% | 339.64% | 386.23% |
Hitboxes
Timing
Larger hitbox | 7-8 |
---|---|
Smaller hitbox* | 9-10 |
Interruptible | 30 |
Animation length | 39 |
* Hitbox 0 reduced in size from 5.0 to 3.6.
Lag time |
Hitbox |
Hitbox change |
Interruptible |