SSBB Icon.png

Mario (SSBB)/Neutral attack/Hit 3: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (The supporting arguments for the merge are bad. The moves differ greatly in data and function. Also, the project head opposes a merge, that is the majority opinion, and this has been bumped sufficiently.)
(Undid edit by Dr. Pain 99:)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{merge|Mario (SSBB)/Neutral attack 1|See description on target page}}
==Overview==
==Overview==
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to [[KO]] even at [[sudden death]] percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by [[jab cancel]]ling before the third jab into a [[down smash]].
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to [[KO]] even at [[sudden death]] percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by [[jab cancel]]ling before the third jab into a [[down smash]].

Revision as of 09:21, August 29, 2013

Merge.png It has been suggested that this article or section be merged with Mario (SSBB)/Neutral attack 1.
The reason given for the merge is: See description on target page. (Discuss)

Overview

The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to KO even at sudden death percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by jab cancelling before the third jab into a down smash.

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Any 1573 13.417 311.32% 344.86% 391.44%
Entire jab combo 1643 13.417 306.10% 339.64% 386.23%

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 30 95 0 8.3333333333333E-5 17 0.0 9.1666666666667E-5 0.0 1.0x 1.0x 0% no flag data specified
1 0 4% 0 Sakurai angle 30 95 0 4.1666666666667E-5 17 0.0 1.6666666666667E-5 0.0 1.0x 1.0x 0% no flag data specified
2 0 4% 0 Sakurai angle 30 95 0 4.1666666666667E-5 17 0.0 -2.5E-5 0.0 1.0x 1.0x 0% no flag data specified

Timing

Larger hitbox 7-8
Smaller hitbox* 9-10
Interruptible 30
Animation length 39

* Hitbox 0 reduced in size from 5.0 to 3.6.

FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible