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Mario (SSB4)/Neutral attack/Hit 2

< Mario (SSB4)‎ | Neutral attack
Revision as of 07:38, August 3, 2018 by 67.242.7.137 (talk) (The fixed knockback values were missing.)
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Hitbox visualization of Mario's second jab.

Overview

The second hit of Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of its properties, it is quite similar to the first hit, but it has slightly more weight-based knockback, and only does 1.5% damage.

Hitbox Properties

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0   0 100 18 3.0 21 1.4 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 1.5% 0   0 100 15 1.5 13 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 1.5% 0   0 80 25 4 22 4.2 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Hitbox 2-3
Earliest continuable frame 6
Interruptible 22
Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
 
Interruptible

References

Master Core Alpha