Marill: Difference between revisions
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* If Marill is trapped in an enclosed space (Like between the houses in [[Onett]]), it will continue to run back and forth until it dissapears. | * If Marill is trapped in an enclosed space (Like between the houses in [[Onett]]), it will continue to run back and forth until it dissapears. | ||
* Marill can be KO'd by other characters (including the summoner). Nothing is rewarded for doing this though. | * Marill can be KO'd by other characters (including the summoner). Nothing is rewarded for doing this though. | ||
* Marill | * Marill's attack does not harm the summoner. | ||
[[Category:Pokémon]] | [[Category:Pokémon]] | ||
[[Category:Pokémon (SSBM)]] | [[Category:Pokémon (SSBM)]] |
Revision as of 14:27, January 21, 2007
Marril is a Pokémon that comes out of a Poké Ball.
- Attack: The attack Marill uses is Tackle. Marill will run around the stage and tackle anyone who is in it's way.
- Any character who makes contact with Marill will take damage.
- Marill will often fall off the edge of the stage while it's running.
- If Marill comes across a wall, it will turn around and continue to tackle.
- If Marill is trapped in an enclosed space (Like between the houses in Onett), it will continue to run back and forth until it dissapears.
- Marill can be KO'd by other characters (including the summoner). Nothing is rewarded for doing this though.
- Marill's attack does not harm the summoner.